logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 7 posts ] 

Author Message
Offline
 Post subject: Nym, Imperial Rambo
PostPosted: Sun Aug 23, 2009 4:41 am 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Fri May 30, 2008 2:55 pm
Posts: 162
Location: Germany
Nym - 48
IE Thrawn - 32
Lobot - 27
Admiral Ozzel - 11
Mas Amedda - 8
Gran Raider (6x) - 24
(11 activations + Reinforcements)

This squad looks pretty fragile and it indeed is. I won a 6 player tournament with it yesterday though. I faced 3 Snowspeeder squads and lost map roll everytime. Against one of them I lost because I made a stupid mistake leaving Ozzel in LOS. It was actually the easiest match-up against a 7 activations Snowspeeder squad with double Override. But brainfarting with Ozzel cost me the game.

In total this squad won against 3 Snowspeeder squads and probably would have won against a 4th, if it wasn't for me making stupid mistakes.

Nym will be swapped into position after my opponent is outactivated (I can bring up to 17 minis to the table). He then takes care of any CEs in 6 squares. For Rieekan builds this means no Evade anymore. With a whooping 40 dmg a pop Nym can take down the Snowspeeder pretty easily as well as Han or Leia. Recon helps me winning init. So far in 5 games I rolled 3 1s for init and Nym saved my butt everytime. A Lord Vader squad would have probably been smashed by then.

Keeping an eye on the activations is crucial since they are the only way to keep Nym safe. Against a Yobuck/Gungan squad I used 2 Twi'lek Bodyguards to survive the Galopping attack, so Lobot makes the squad very flexible when it comes to reacting to the enemy squad. Usually I bring Wicket and 4 Ugs though. If I am way ahead on activations and my opponent plays def tanks, I can choose to take an Astromech for further lowering of enemy def, so Nym can hit with his meager +10/+14 attack.

At 200 points you can easily take out 2 Grans for Wicket and add Nyna, IG Tarkin (triple for Nym) and 2 Dignitaries.

The squad is a very good Speeder counter, but has to be played VERY carefully. Nothing for the "ONWARD!" type of player. ;)

_________________
Image Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Nym, Imperial Rambo
PostPosted: Wed Sep 02, 2009 1:45 am 
Black Sun Thug
Black Sun Thug
User avatar

Joined: Sun Sep 28, 2008 12:38 pm
Posts: 70
nice squad. i just came up with a legendeary squad based around Boba, BH.

--The Exiled Fett--
62 Boba Fett, BH
49 The Jedi Exile
18 Twi'lek Black Sun Vigo
15 Lobot, Computer Liasons Officer
03 Mouse Droid
03 Mouse Droid
(150 point squad, 6 activation)

Boba get's greater mobile and shoots with 4 attacks.
I love this squad.

_________________
Boba Fett, number one Bounty Hunter!!!


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Nym, Imperial Rambo
PostPosted: Wed Sep 02, 2009 6:32 pm 
Mandalore
Mandalore
User avatar

Joined: Mon Sep 03, 2007 12:15 pm
Posts: 1082
I would think about replacing Lobot with IG Tarkin, I know this might hurt you in the activations department, but giving Nym extra attack could be pretty sick.

_________________
The Force will be with you, always.

ImageImage


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Nym, Imperial Rambo
PostPosted: Wed Sep 02, 2009 11:14 pm 
Hall of Fame Member
Hall of Fame Member
User avatar

Joined: Sun Sep 02, 2007 7:22 pm
Posts: 4994
Thats probably a 200 point thing. I don"t think you can risk being out activated with Nym at 150.

_________________
Image
Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Nym, Imperial Rambo
PostPosted: Fri Sep 04, 2009 11:30 am 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Fri May 30, 2008 2:55 pm
Posts: 162
Location: Germany
fingersandteeth wrote:
Thats probably a 200 point thing. I don"t think you can risk being out activated with Nym at 150.


Exactly. He has no defensive options whatsoever (you can't rely on his 17 def, 100 hps nor Disruptive). The only way to keep him alive is to swap at the end of turn, deal dmg, win init and swap to safety or deliver the death blow (which can be tricky, too, because he has only +10 att). The scrubs are nice interrupters though, since they get Opportunist for the AOO.

At 200 I tried him with Tarkin, but that is too weak with only 1 beatstick. I use Vader SOTJ as a secondary beatstick and an Ug to replace 2 Grans. That works pretty well against most squads.

_________________
Image Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Nym, Imperial Rambo
PostPosted: Sun Sep 06, 2009 1:01 am 
Black Sun Thug
Black Sun Thug
User avatar

Joined: Tue Jul 14, 2009 4:37 pm
Posts: 89
Location: Bay Area, CA
I'll give you some credit for this squad. It is a sleeper. Your only the 2nd person to beat my Yobuck/Rex swap when it's played on ROTS Starship.

You've played it enough to where your good with it. That is the key to all squads. If you make no mistakes with this squad. It can contend with the best of squads. *thumbsup*

Go Team Legacy.....

_________________
Image
Image

GVL Statistics: 5-1 Record, 7.5 VPs & 9 BPs


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Nym, Imperial Rambo
PostPosted: Wed Sep 16, 2009 5:38 am 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Mon Sep 03, 2007 12:12 pm
Posts: 154
I came up with this version shortly after IE's release:


48 Nym
32 Thrawn
34 Storm Commando x2
13 Czerka Scientist
11 Admiral Ozzel
8 Mas Amedda
3 Ugnaught Demolitionist

(149pts. 8 activations)


Just my $0.02 :D


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield