hickom66 wrote:
Grand Admiral Thrawn 37
Bith Black Sun Vigo 20
Storm Commando 17
Storm Commando 17
Stormtrooper Commander 15
Imperial Officer 14
Grand Moff Tarkin 11
Mas Amedda 8
Gran Raider 4
Gran Raider 4
Ugnaught Demolitionist 3
This is mostly a fun squad that I feel has outstanding dam potenial. With Tarkin I can outactivate my opp until the time is right, then activate 3. If all goes to plan I would use the Storm Commander to pump up a Commando on the previous turn, then after winning int, shoot with the unpumped Commando, and then shoot with Thrawn and switch to the pumped on one, shooting again. They are fragile and evade helps but I would wait to strike when the most damage can be done. What do you think?
I wonder where that Tarkin idea came from?
The SC's are great I have found at all point totals. Your squad here though has a few flaws. This squad is the exact same base as my 100 point Swiss Army Knife. (Only you subbed 2 Grans for Stormis) For the extra 52 points I don't think that the Bith, Imp Off, Storm Commander and uggie is the best way to use those points for these reasons:
A) The Bith gives you yet another Cunning/Advantageous shooter. While this could be good, the Bith does not benifet from Thrawns +3 stat boost. Another SC is a surperior choice here IMHO.
B) The Imp Off gives nothing to this squad. Drop him for Stormies.
c) The ST Commander is ok. I can see him being good with a SC (40 damage a shot from one is nice!) although wouldn't you rather another SC for 2 more points?
If you want to keep the evade/Bith going I would suggest dropping the Imp Off and STC for AA's and other stealth followers.
If you want to keep the STC then I would drop the 2 Grans, the Bith, the Imp Off and the Uggo for another STC and Stormtroopers. Pump each of the SC's with their CE's and use the Storm's as activations and screeners.
This gives me an idea...