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 Post subject: Grand Master Rex
PostPosted: Thu Aug 06, 2009 9:12 pm 
Unnamed Wookiee
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Joined: Thu Aug 06, 2009 8:10 pm
Posts: 16
Here is a sgaud I made Rex has Jolt, Kashyyyk Troopers have Double Attack, Twin Attack, and greater moblie. What do you think any ways, to improve?

--Grand Master Rex--
55 Grand Master Yoda
33 Captain Rex
13 Czerka Scientist
18 Kashyyyk Trooper x2
9 R2-D2, Astromech Droid
8 Mas Amedda
8 R4 Astromech Droid
6 Ugnaught Demolitionist x2

(150pts. 10 activations)

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 Post subject: Re: Grand Master Rex
PostPosted: Fri Aug 07, 2009 9:04 am 
One of The Ones
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Location: West Chester, OH (near Cincinnati)
Not bad. The Kashyyyk Trooper's +6 attack (well, +9 with Yoda I guess, which isn't too bad) means that even with Double/Twin, they'll have trouble hitting a lot of things. But, they end up making for good scrub killers, and could hopefully clear pieces out of the way for Rex to hit the bigger targets.

Otherwise, I think this is a fairly solid build, and a different take on many of the 'common' Republic builds right now. Good job at coming up with something a little different! :D

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 Post subject: Re: Grand Master Rex
PostPosted: Fri Aug 07, 2009 11:06 am 
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Also the R4 droid can be used to lower the defense of the tougher guys so the Kashyyyk troopers can hit more.

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