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 Post subject: Crix's Commandos
PostPosted: Mon Aug 03, 2009 6:20 pm 
Sith Apprentice
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Joined: Sun Sep 02, 2007 2:07 pm
Posts: 227
Location: Indiana
This is a squad I've been tinkering with for a while now:

KotOR30 27 Han Solo, Smuggler
UH22 27 Lobot*
* KotOR38 13 Czerka Scientist
* CotF59 6 Ugnaught Demolitionist (2)
AE18 18 Rebel Commando Strike Leader
LotF13 48 Elite Rebel Commando (3)
IE03 16 General Crix Madine
TFU26 12 Verpine Tech

I've got both kinds of "door control" with the ERCs and the uggies.
The Czerka Scientist and the Verpine Tech give Madine and the ERCs Jolt and Twin, and the Czerka gives Han and the RCSL Jolt.
I would've liked to drop in a R4 Astromech Droid, but at present, I'm out of useable points (maybe I could drop one ERC to free up some points).

Any thoughts.

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 Post subject: Re: Crix's Commandos
PostPosted: Tue Aug 04, 2009 7:41 am 
One of The Ones
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Location: West Chester, OH (near Cincinnati)
Interesting concept. I like the use of the Verpine here. I'd drop the Czerka though. The ERCs already have Twin, so she really only gives Twin to Crix. And against most opponents, you'll want to keep Crix completely hidden, not out shooting at things. Giving Jolt to the RCSL is decent, but you've already got 3 other Jolt pieces with the ERCs then. And you really don't want Han using Jolt. You want him shooting at something that is already activated! I'd maybe try to work in Rieekan to help keep Han alive, or perhaps Dodonna. Otherwise, I think this is fairly solid. The only other problem I end up having with squads like this, is that even with the Cunning bonus, the ERCs have trouble hitting any big enemies with their +11 max attack.

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 Post subject: Re: Crix's Commandos
PostPosted: Tue Aug 04, 2009 9:09 am 
Name Calling Internet Bully
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Jolt and Cunning on non-accurate shooters are not a great combo.

Also, I find that Reeikan works better in these builds than the SL, because evade cannot be countered by Its a Trap or Force Sense, and Evade helps Crix and Han as well. Also, mobile is huge for these guys.

I've got a squad like this.

--ERC--
27 Han Solo, Smuggler
20 Princess Leia
32 Elite Rebel Commando x2
16 General Crix Madine
14 General Rieekan
11 Human Bodyguard
9 General Dodonna
9 R2-D2 with Extended Sensor
6 Mouse Droid x2
6 Ugnaught Demolitionist x2

(150pts. 13 activations)

Leia is great for giving either Han or an ERC with Cunning a second shot/twin. The Human BG is pretty necessary to keep your fragile squad alive, but in a meta where you don't care as much about the activations, I would drop the BG for either Wicket/R4 or replace a mouse and get 3 cheap shooters for CF, with evade.

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 Post subject: Re: Crix's Commandos
PostPosted: Tue Aug 04, 2009 10:19 am 
Sith Apprentice
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Thanks for the advice, guys. Alas, I have to build with what I've got . . . and General Rieekan seems to elude my grasp at the moment. I can get anyone 'cept Rieekan. :)

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