logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 6 posts ] 

Author Message
Offline
 Post subject: Naga Sadow and Genos
PostPosted: Thu Jul 23, 2009 9:57 pm 
General
General
User avatar

Joined: Mon Jul 28, 2008 8:14 pm
Posts: 411
Location: St. Albert,AB, Canada
--Swords--
64 Naga Sadow
27 Lobot
42 GenoHaradan Assassin x2
8 R4 Astromech Droid
9 Ugnaught Demolitionist x3

Preferred Reinforcements:
(Lobot) 13 Czerka Scientist
(Lobot) 7 Aqualish Assassin

(150pts. 10 activations)

Naga runs up and does his thing, be it by Sorcery-ing, Virulent Poison hitting and whatnot. The Genos take Twin/Cunning potshots, or base to get Poison Blade and attempt to get Loner. Reinforcements could also be Lando DS, but In very few situations.

_________________
Family is more than bloodline- Mandalorian proverb

{11111111011][7777777777777777777777777777777
<(HHHHHQXX)=(77777777777777777777777777777777


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Naga Sadow and Genos
PostPosted: Sat Jul 25, 2009 1:07 pm 
Jedi Battlemaster
Jedi Battlemaster
User avatar

Joined: Sat Dec 08, 2007 8:46 pm
Posts: 3200
Location: Owen Sound, ON
Seems to lack synergy. How do the Geno's help Naga? how does Naga help the Genos?

_________________
Winner of the Knights of the SWMGamers Stats Contest
<Joruus (GFC)> - Sheesh, I swear you're like Fool 2.0 (and you can quote me on it xD)
Archives of the Gamers Jedi
Join the FOLLY! Online casual League, find out more here: FOLLY


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Naga Sadow and Genos
PostPosted: Sun Jul 26, 2009 11:06 pm 
General
General
User avatar

Joined: Mon Jul 28, 2008 8:14 pm
Posts: 411
Location: St. Albert,AB, Canada
I was worried about that myself. I must be missing some important synergy piece that Naga works with. I mostly just picked Genos for the sword theme :P

_________________
Family is more than bloodline- Mandalorian proverb

{11111111011][7777777777777777777777777777777
<(HHHHHQXX)=(77777777777777777777777777777777


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Naga Sadow and Genos
PostPosted: Fri Aug 21, 2009 6:39 am 
Mandalore
Mandalore
User avatar

Joined: Mon Sep 03, 2007 12:15 pm
Posts: 1082
The Geno's are ok because they cannot receive returning fire, so they are able to cover Naga's Advance. The problem with Naga is that there are very few pieces that will have any synergy with him. Nice attempt though.

Of a side note Naga Sadow is a great stand alone piece, and would do wonders as an interference piece. I believe that all you need to do is pack a fringe power shooter to back him up to run decent. A cade or perhaps a Jango/Boba.

_________________
The Force will be with you, always.

ImageImage


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Naga Sadow and Genos
PostPosted: Fri Aug 21, 2009 5:04 pm 
General
General
User avatar

Joined: Mon Jul 28, 2008 8:14 pm
Posts: 411
Location: St. Albert,AB, Canada
There is the problem. The Sith offer no decent support shooters (ie, decent Troopers) and no cheap or mid cost commanders. A powerful shooter is good, but to fill out the activations, you often have to choose inferior door control. It seems to be a balance game where I just need to find the knife edge.

_________________
Family is more than bloodline- Mandalorian proverb

{11111111011][7777777777777777777777777777777
<(HHHHHQXX)=(77777777777777777777777777777777


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Naga Sadow and Genos
PostPosted: Thu Aug 27, 2009 7:17 pm 
Hand of the Sith
Hand of the Sith
User avatar

Joined: Fri Sep 05, 2008 9:04 pm
Posts: 332
Partof1 wrote:
There is the problem. The Sith offer no decent support shooters (ie, decent Troopers) and no cheap or mid cost commanders. A powerful shooter is good, but to fill out the activations, you often have to choose inferior door control. It seems to be a balance game where I just need to find the knife edge.


Its not that the shooters suck... not the best in the game but they can dish out plenty of damage in the right setup. its the fact that the whole faction really has no synergy imo. We have what 18 Sith Lords. The best commanders are Malak and Sid Holo since they are managable as a a basis for any squad. Sid Sith master im sure has potential, just need to do the right build. The rest of the commanders are either too expensive or lack the proper support imo. Revan is overcosted period (tries to be too much)...Ulic and Krayt can be manageable in 200 if u do troopers. Nihl = worthless. Rest of the Sith lords are all beaters n thats it. the only synergy they have is Foce Points Galore and melee attack lol.


on to the squad.

The only way your going to get any synergy with Naga Sadow... imo at least is by focusing solely on forcing your opponents characters to activate. I made a squad on here called lets activate em. it focuses on using sith sorcery, jolt, and jaraels shockstaff. idk if will even work but im gonna test it soon.

I do like ur squad though, looks pretty fun.

maybe do something more like this???

64 Naga
42 Genoharadan x2
27 Lobot
8 Wicket
5 Cammaasi (gambit getter/shield for naga/geno)
3 Ug Demo

R: 3 Ug Demo
17 T3-M4

Double Override, Double Satchel, Traps, Flamethrower.

or

13 Czerka
7 Aqualish

Override, Double Satchel, Traps, Twin, Grenades 10

_________________
Two there should be. No More. No Less. One to embody the power, the other to crave it.
Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield