Seems like an obvious build for the post-JA scene. Felt it was worth posting simply because it's so simple, and I'm sure similar incarnations will be popping up at LGSs come June 30th. Here it is:
--The Jedi Exile's Activating Assault [JEAA]-- 62 Boba Fett, Bounty Hunter 49 The Jedi Exile 18 Twi'lek Black Sun Vigo 13 Czerka Scientist 6 Ugnaught Demolitionist x2 (148pts. 6 activations)
Premise is simple: Boba and the Twi'lek get a Greater Mobile quad attack, both with Jolt. Boba uses his accurate shot at the start of a round to try and activate key characters, and the Twi'lek finishes up with the quad opportunist +20. Exile sits back and builds up force points until she needs to run some interference later in the game, at which point she can shut down any force powers used to defend against the damage, or more importantly, prevent any re-rolls to the Jolt saves. She can even activate the opponent herself with a Repulse 3 if need be.
Yeah, it's low on activations and door control, but getting 4 accurate shots with 4 chances to activate your opponent to start a round gives you a great chance at slowing down almost any strategy your opponent throws at you (and help even any activation advantage). Your opponent can't beat you if he can't activate. Even if your opponent goes first you get 8 shots to try and activate the opponent's remaining pieces, nevermind the sheer damage output between the two shooters alone (200 w/opportunist). Even the popular evading squads aren't immune, as they still have to make the Jolt save even if they avoid the damage. Yeah, the squad has it's weaknesses, but the simple premise and devastating combo at least makes it a squad that should be respected (especially considering how tempting it may be for younger players to use).
Let me know what you guys think. Does it reek of "crutch" too much? Are there any ways you can think of to help improve it (mouse droid for ug? try to fit in a bodyguard)? Perhaps a cooler name?
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