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 Post subject: Ironing out possible GOWK counters (post JA)
PostPosted: Tue Jun 02, 2009 6:10 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
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Joined: Wed Dec 05, 2007 9:30 pm
Posts: 160
Location: Colorado
There are a couple of squads that caught my eye, so I figured I might as well get a discussion going...

(49) Malak DLotS
(27) JBM
(23) Jedi Crusader
(38) WEW x2
(12) Uggie x4 --- only thing I can really figure for filler

Alternatively, drop JBM & 3 uggies for 2 more WEW's. This seems a bit low on activations.


I figured that, since Don has already seen my squad variants and I doubt anyone from CO is seriously reading these boards and/or able to build to beat me AND GOWK if they are, I would post what I intend to take to Regionals at this point:

(61) Cade BH
(32) Mith'rawn
(8) Mas Amedda
(13) Czerka
(18) Snivvian x3
(12) Gran x3
(6) Uggie x2

If I actually have access to MD's, I will probably drop Mas and a Gran for 4 of them, or 3 and an additional Uggie.


Advent of the Sith:

(49) Malak
(11) HoloSid
(23) Sith Lord
(44) Sith Apprentice x2
(11) BG
(6) MD x2
(6) Uggie x2

The Sith are decent fighters with Malak, and all that direct damage will make for playing nasty against anyone who's not Vong, especially the cheap, unlimited grip (which I've wanted to about a year).



There are definitely others that I can see, but I wanted to post these to get a feel for where everyone else is at. Everybody is more than welcome to post their own squads or variants on these. This is primarily a discussion thread.


Last edited by S1AL on Wed Jun 03, 2009 2:45 pm, edited 1 time in total.

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 Post subject: Re: Ironing out possible GOWK counters (post JA)
PostPosted: Tue Jun 02, 2009 8:35 pm 
Black Sun Thug
Black Sun Thug

Joined: Sat Sep 29, 2007 7:53 pm
Posts: 74
Location: Omaha Ne
*For the first squad, it'd be interesting to see if another battlemaster would be better then another WEW, but I'm not sure which would be better.
*For the second, it's an interesting variation on the Thrawn/Cade build, with the Crezka and the Snivvians. But how does it hold up aganist the Rebel/NR squads with evade and activation advantage?
*The Third squad would be better served I think by running 2x Sitlords and switching out the Human BG and the remaining points for Dash and a Gran.


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