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 Post subject: Republic hammers
PostPosted: Tue May 26, 2009 5:07 am 
Death Star Designers
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Joined: Sun Sep 02, 2007 1:07 pm
Posts: 811
I just made this one up and think it could have potential. It is probably going to suffer vs GOWK/Jarael but it could still be fun.

Shaak Ti JM
Quinlan Vos, Infiltrator
Bith Vigo
Twi'lek Vigo
Wicket
R2
Mas
x2 ugs
9activations/150pts

Shaak is her usual goodness, now with evade and greater mobile so she can now double cunning from as far as 10 out. Wicket is a bit of a bait piece. People will probably not like him behind Shaak, but the minute they take him out Quinlan can now double from as far as 8 out with a +17 for 30Dam each. The two vigos also make for some decent shooting support as well, especially until wicket goes down. Quinlan also bring recon once he is in the fight. Map would probably be Bespin or the rancor pit for the choke points.

@00 would be an easy jump by adding a couple sevs and filler.

Thoughts?

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 Post subject: Re: Republic hammers
PostPosted: Tue May 26, 2009 7:10 am 
One of The Ones
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Joined: Fri Sep 05, 2008 11:00 pm
Posts: 7568
Location: Southern IL
Nice 8-)

GMA and Evade really increases the viability of Shaak and QVos against accurate shooting.
Two of my favorite pieces, I think I may have to try this one out :)

@ 200 - another idea would be Xizor and filler. Maybe with Lobot CLO for double override and another Recon character (reserves!) or even Jabba CL (Bith becomes +14/40 twin against unactivated, Twi'lek becomes +17/30/40d either end)
There really are a whole slew of options at 200...

Two thumbs up from me :D


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 Post subject: Re: Republic hammers
PostPosted: Tue May 26, 2009 7:16 am 
One of The Ones
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Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
I like it. But then again, I have a 200 point squad on Bloomilk that's basically the same idea. :D

http://www.bloomilk.com/Squads/View.aspx?ID=28665

As you said, it can hurt against GOWK, simple because you don't have that many attacks per round. But outside of that, it's a fairly solid build. The BSV's are good for picking off fodder that may be blocking the way for Shaak or Quinlan. And I love Quinlan's sweep for taking out small pieces that may be blocking Shaak Ti's advancement.

Looks pretty solid overall.

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