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 Post subject: San 150
PostPosted: Wed Apr 08, 2009 8:56 pm 
Black Sun Thug
Black Sun Thug

Joined: Sat Sep 29, 2007 7:53 pm
Posts: 74
Location: Omaha Ne
This is my San post IE, sorry if it has been posted before.

Aurra JH 41
Lobot 27
Jareal 23
2x TBSV 36
San 10
Gran 4
2x Ug 6
MSD 3
150

Map: ???? maybe Chancelor's or ROTS suggestions would be welcomed
Reinforcements vary, but default ones are Crezka and filler

Aurra JH and Jareal are the ever required melee interference, TBSV's with the scientist for shooting power. Lobot for reserves and override. All critique is welcome.


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 Post subject: Re: San 150
PostPosted: Thu Apr 09, 2009 7:40 am 
One of The Ones
One of The Ones
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Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
Oooh, interesting idea with the Czerka. Shame that only the TBSVs would really benefit, but it's certainly got some potential. I think I like the idea of Dash instead of the 2nd TBSV overall, but I'm not 100% sold on it. The only problem with using the Czerka, is that Jarael and the TBSV can really use some help with their Attack ratings, so I find Wicket is almost essential in these builds. No way to squeeze in both him AND the Czerka though. Wait, nm. Drop the Gran, Ugs, and MD, and put the Czerka in your base squad instead. Then you can bring in Wicket + Ugs/Grans, or just max out your activations, or whatever you need depending on the opponent's squad.

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Mand'alor
"You either die a hero, or you live to see yourself become the villain."
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 Post subject: Re: San 150
PostPosted: Fri Apr 10, 2009 9:20 pm 
Black Sun Thug
Black Sun Thug

Joined: Sat Sep 29, 2007 7:53 pm
Posts: 74
Location: Omaha Ne
That sounds like a reasonable change.


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