I was tinkering around after reading all the GOWK hate threads on the Wizards boards and thought: Force Push 4 is best auto damage in the game. With that in mind, I built this:
Push It
48 Vader's Apprentice, Redeemed
36 Yoda of Dagobah
28 Luke Skywalker, Hoth Pilot Unleashed
14 General Rieekan
14 Princess Leia of Cloud City
9 R2-D2 with Extended Sensor
149 pts, 6 activations
This squad pops 80 push damage in 1 round, with Leia to supply Force Sense to get around stealth if needed, and a +8 for 20 regardless, for a possible 100 damage a round. Not the highest ever, but of the three builds I'm presenting today, the highest. However, it has REALLY low activations and no counters (other than FS), limited door control, no real way to counter alot of squads. SO, Mk2:
Push It, Mk2
48 Vader's Apprentice, Redeemed
36 Yoda of Dagobah
14 General Rieekan
14 Princess Leia of Cloud City
13 Wedge Antilles, Red Two
9 General Dodonna
8 Juno Eclipse
8 R2-D2
149 pts, 6 activations
This version features a weak accurate shot, Disruptive, Door Control, Activation Control, a high-def centerpiece, force sense, and a decent backup shooter. However, lack of HP is a problem, and the droid strafe, although disrupted, would still cave through this rather quick (as well as any YoBuck variant) so I edged toward Luke again:
Push It, Mk3
48 Vader's Apprentice, Redeemed
36 Yoda of Dagobah
27 Luke Skywalker, Rebel Commando
14 General Rieekan
14 Princess Leia of Cloud City
8 R2-D2
3 Ugnaught Demolitionist
150 pts, 7 activations
This gives me a piece I can stick up front to take melee hits, but re-invites a low activation problem. Another option I considered was losing the Apprentice altogether and taking HPU back, but that makes my centerpiece alot weaker than the apprentice. 22 def is rather appealing...
[EDIT:]Great minds think alike[/]