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 Post subject: Rebel Push 150
PostPosted: Wed Mar 11, 2009 3:11 am 
Black Sun Thug
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Joined: Wed Jul 09, 2008 7:36 pm
Posts: 55
Location: Maryland
I created a squad that is clearly not top tier, but does allow for some fun using some of the new IE pieces. I know it's light on activations, but it has some essential abilities; Override, Force Sense (for those nasty super stealth squads), a decent amount of survivability, and a whole lot of pushing going on. It would probably be better at 200 points so you could add more, but it's not bad. Let me know what you think.

Rebel Push

Vader's Apprentice Redeemed - 48
Luke, Hoth Pilot Unleashed - 28
Yoda of Dagobah - 36
General Rieeken - 14
Princess Leia of CC - 14
R2 with Extended Sensor - 9
=150

Essentially, you can push once on turn one, twice on turn two, and once on turn three before having to save up more force points. The good thing is you can do it all by being mobile and not exposing anyone from the squad and if you do, you can rely on evade or the help of a FP re-roll, or even an alter/force defense here or there.

Thanks for looking.


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 Post subject: Re: Rebel Push 150
PostPosted: Wed Mar 11, 2009 11:59 am 
Black Sun Thug
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Joined: Sun Sep 28, 2008 12:38 pm
Posts: 70
well this is cool. :lsfight: I wil destroy you. JK

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 Post subject: Re: Rebel Push 150
PostPosted: Sat Apr 04, 2009 10:34 am 
Black Sun Thug
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Joined: Thu Jan 17, 2008 12:20 pm
Posts: 76
Location: Norfolk, VA
Wow... I should read these boards more often. great minds think alike. I build this exact squad earlier... I'll link that thread to this. I also popped some critique of my own squad in my thread, which I'll re-post here:

his squad pops 80 push damage in 1 round, with Leia to supply Force Sense to get around stealth if needed, and a +8 for 20 regardless, for a possible 100 damage a round. Not the highest ever, but of the three builds I'm presenting today, the highest. However, it has REALLY low activations and no counters (other than FS), limited door control, no real way to counter alot of squads. SO, Mk2:

Push It, Mk2
48 Vader's Apprentice, Redeemed
36 Yoda of Dagobah
14 General Rieekan
14 Princess Leia of Cloud City
13 Wedge Antilles, Red Two
9 General Dodonna
8 Juno Eclipse
8 R2-D2
149 pts, 6 activations

This version features a weak accurate shot, Disruptive, Door Control, Activation Control, a high-def centerpiece, force sense, and a decent backup shooter. However, lack of HP is a problem, and the droid strafe, although disrupted, would still cave through this rather quick (as well as any YoBuck variant) so I edged toward Luke again:

Push It, Mk3
48 Vader's Apprentice, Redeemed
36 Yoda of Dagobah
27 Luke Skywalker, Rebel Commando
14 General Rieekan
14 Princess Leia of Cloud City
8 R2-D2
3 Ugnaught Demolitionist
150 pts, 7 activations

This gives me a piece I can stick up front to take melee hits, but re-invites a low activation problem. Another option I considered was losing the Apprentice altogether and taking HPU back, but that makes my centerpiece alot weaker than the apprentice. 22 def is rather appealing...

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