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 Post subject: A Dash of San
PostPosted: Mon Feb 23, 2009 1:39 pm 
One of The Ones
One of The Ones
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Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
A new San Hill squad for a new set!

http://www.bloomilk.com/Squads/ViewSqua ... adID=27284

--A Dash of San--
41 Aurra Sing, Jedi Hunter
38 Boba Fett, Enforcer
28 Dash Rendar, Renegade Smuggler
27 Lobot
10 San Hill
6 Ugnaught Demolitionist x2
(150pts. 7 activations)

Replace Boba BH in the old San builds with Boba Enforcer and Dash. Gains a bit of damage output, but loses a bit of the fear factor. Still though, back for GenCon 07, I felt like the San builds with Aurra, Boba Enforcer, and Lando DS were pretty decent, and Dash is a much better choice than Lando, IMO. I ultimately ended up playing the Boba BH for GenCon07 because of the 'fear factor' of Disintegration. But I think this build could quite easily out-do the other one. Has more HP than that old build as well (40 HP more)

The biggest issue would be Dash's +10 max attack, so I'd likely end up bring Wicket and Gran Raiders through San's reinforcements in many cases. You could bring a Kel Dor if necessary to protect from a Lancer strafe. Likely that no one will try using Galloping attack against this squad with Yobuck, as he'd be looking at a potential 120 damage in AoOs.

Depending on your local venue, you could run Lobot CLO and 4 Ugos instead of old Lobot, but I personally like the customization option, plus Recon isn't really THAT important for many San builds.

EDIT: Obviously, can just add Tyranus LOTDS to bump this to a 200 point build, but I'm thinking there is a better option, just haven't nailed it down yet...

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-Aaron
Mand'alor
"You either die a hero, or you live to see yourself become the villain."
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