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 Post subject: Themeless Durge squad
PostPosted: Mon Dec 15, 2008 6:46 pm 
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Joined: Mon Jul 28, 2008 8:14 pm
Posts: 411
Location: St. Albert,AB, Canada
--Theme? What theme?--
51 Durge, Jedi Hunter
27 Lobot
21 GenoHaradan Assassin
21 T1 Series Bulk Loader Droid
18 Lando Calrissian, Dashing Scoundrel
8 Battle Droid x2
3 Ugnaught Demolitionist

Lobot:
10 ASP-7
9 Ugnaught Demolitionist x3
(149pts. 12 activations)

The geno acts as melee interference and a scrub killer so Lando and Durge can shoot the big targets. Reiforcements can also be an IG-86+Ugg, if acts don't matter, or 2AA's+2 Uggs when I don't need more lift.
So, lovin' it? 8)

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 Post subject: Re: Themeless Durge squad
PostPosted: Tue Dec 16, 2008 5:30 pm 
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Joined: Mon Sep 03, 2007 12:15 pm
Posts: 1082
I may be in the minority on this point that I will bring up but here goes nothing. I do not think that the proper way to play Durge is with a lift.

My thoughts on Durge, would be San Hill + Initiative control + Melee Interference

The following Squad is something I would consider having the necessary tricks.

Durge, Jedi Hunter (51)
Darth Tyranus LotDS (49) 100
San Hill (10) 110
Lobot (27) 137
Ugo x 4 (12) 149

Lobot can bring in an MTB and 4 ugos. You have 9 rounds of going first, that's big. You also have a few rounds of out activating your opponent. Also Big.

You set up Durge Late round and Tyranus also about round 3. You win that initiative by Sacing San Hill. Tyranus Uses his lightning to put a big activation out of commission, and Durge kills Unloads. It probably kills something. I do not know that this is top tier, or that competitive, but I think it is probably the best way to use Durge. Get one Triple off for sure, then use the Gauranteed Initiative to hold out as long as you can against your opponent.

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 Post subject: Re: Themeless Durge squad
PostPosted: Tue Dec 16, 2008 6:31 pm 
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Joined: Mon Jul 28, 2008 8:14 pm
Posts: 411
Location: St. Albert,AB, Canada
Maybe I can combine the ideas. I don't have LotDS yet, nor San, but I could use New Dooku.

How about:
Durge
Serreno
Lobot
Lando DS
and an Ugg?

If I need more acts, I can reinforce with them, If I need shooters, bring an IG and for melee, I can use AA's. I could trade for Legacy.

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 Post subject: Re: Themeless Durge squad
PostPosted: Wed Dec 17, 2008 7:30 am 
Mandalore
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Posts: 1082
If you do not have San Hill, then activations is kind of pointless, Lando DS is also not a good Choice without some tempo control. If you can not control the tempo, Control the doors. Add in a T3-M4

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 Post subject: Re: Themeless Durge squad
PostPosted: Wed Dec 17, 2008 6:31 pm 
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Joined: Mon Jul 28, 2008 8:14 pm
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Location: St. Albert,AB, Canada
I can understand dropping Lando, but if i need more door control, couldn't I bring in T3 through Lobot? Add some more fire power?

I traded for LotDS, btw.

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