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 Post subject: Latest New Republic
PostPosted: Wed Nov 05, 2008 10:18 am 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
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Joined: Wed Dec 05, 2007 9:30 pm
Posts: 160
Location: Colorado
So I keep racking my brain for a way to take maximum advantage of the NR's strengths. This set has only given me more reason to use Kyle for Disruptive, but I need Mara's massive damage potential against a lot of other threats such as Vong.

(54) KKJBM
(45) MJJ
(23) Wedge Antilles
(10) Luke FS
(9) Dodonna
(9) Uggie x3

Luke will be paired with Kyle for unlimited mobile lightning and grips, not to mention save rerolls with Mettle. Wedge is a great scrub-killer, and Dodonna serves to make sure I don't get completely out-activated. Mara does what Mara does best.

Thoughts?


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 Post subject: Re: Latest New Republic
PostPosted: Fri Nov 07, 2008 9:52 am 
Imperial Dignitaries
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Joined: Sun Sep 02, 2007 12:42 pm
Posts: 4037
Location: Ontario
S1AL wrote:
So I keep racking my brain for a way to take maximum advantage of the NR's strengths. This set has only given me more reason to use Kyle for Disruptive, but I need Mara's massive damage potential against a lot of other threats such as Vong.

(54) KKJBM
(45) MJJ
(23) Wedge Antilles
(10) Luke FS
(9) Dodonna
(9) Uggie x3

Luke will be paired with Kyle for unlimited mobile lightning and grips, not to mention save rerolls with Mettle. Wedge is a great scrub-killer, and Dodonna serves to make sure I don't get completely out-activated. Mara does what Mara does best.

Thoughts?


It's a solid squad. I don't think there's much that can be done to improve it. :)

What map would you use for it?

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 Post subject: Re: Latest New Republic
PostPosted: Fri Nov 07, 2008 12:01 pm 
Grand Admiral
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Location: the ghettos of NJ
I like the squad. As for the map, I'm thinking somthing enclosed, like the runined base map.

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Does another one open?
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http://www.swshoebox.com/userSquad.cfm?user=sirstevee

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 Post subject: Re: Latest New Republic
PostPosted: Fri Nov 07, 2008 2:25 pm 
Customizer Extrodinaire
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Joined: Mon Nov 12, 2007 7:30 pm
Posts: 596
ruined base would work well, the new train transit station would also be a pretty viable option.

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