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Durge, Pawn of the Sith
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Author:  thejumpingflea [ Tue Nov 04, 2008 1:39 am ]
Post subject:  Durge, Pawn of the Sith

--Durge, Pawn of the Sith--
51 Durge, Jedi Hunter
36 Darth Sidious
32 B'omarr Monk
10 San Hill
21 Ugnaught Demolitionist x7
(150pts. 11 activations)

Gimmick much? Durge gets the ability to use Sidious' FP's. Using San Hill you can (usually) out-activate your opponent. You then move Durge into firing range, and Dominate twice (once on the Monks turn, next using Pawn of the Darkside) to lay a possible 180 HP on the enemy and regenerate 40 health.

This is something I would totally play just to try and get it off. :D

Author:  Luke_Skywalker [ Tue Nov 04, 2008 7:09 am ]
Post subject:  Re: Durge, Pawn of the Sith

Never Mind, I had a case of the dumb, Good squad.

Author:  LoboStele [ Tue Nov 04, 2008 8:59 am ]
Post subject:  Re: Durge, Pawn of the Sith

Hahaha, funny. First thing I thought when I saw the squad was "How is he going to Pawn Durge, since Pawn only works on non-Uniques?" Nice take on it.

I would play a squad like that, except it would be the one day where my dice are really hot and I would make all my dominate saves instead of failing them, lol.

Author:  Roque Saber [ Wed Nov 05, 2008 3:48 pm ]
Post subject:  Re: Durge, Pawn of the Sith

Wow, excellent idea. Why not just use Sly Moore and use the extra points for more acts?

Author:  LoboStele [ Wed Nov 05, 2008 3:49 pm ]
Post subject:  Re: Durge, Pawn of the Sith

Because Sidious cannot use Pawn on Sly Moore, because Pawn only works on non-Uniques.

Bill....should you include an R5 to repair that 10 damage to the B'omarr each round?? LOL

Author:  thejumpingflea [ Wed Nov 05, 2008 4:18 pm ]
Post subject:  Re: Durge, Pawn of the Sith

LoboStele wrote:
Bill....should you include an R5 to repair that 10 damage to the B'omarr each round?? LOL


I am not Bill... Haha I am Matt. :lol:

That might be worth it. I like that idea. Hahaha

Author:  Roque Saber [ Wed Nov 05, 2008 7:37 pm ]
Post subject:  Re: Durge, Pawn of the Sith

LoboStele wrote:
Because Sidious cannot use Pawn on Sly Moore, because Pawn only works on non-Uniques.

Bill....should you include an R5 to repair that 10 damage to the B'omarr each round?? LOL

Woops :P forgot about that

Author:  jedispyder [ Wed Nov 05, 2008 8:17 pm ]
Post subject:  Re: Durge, Pawn of the Sith

If I tried this I would make all my Dominate save =o/

Author:  LoboStele [ Thu Nov 06, 2008 7:31 am ]
Post subject:  Re: Durge, Pawn of the Sith

thejumpingflea wrote:
LoboStele wrote:
Bill....should you include an R5 to repair that 10 damage to the B'omarr each round?? LOL


I am not Bill... Haha I am Matt. :lol:


Doh....was responding to too many threads yesterday.

jedispyder wrote:
If I tried this I would make all my Dominate save =o/


This is exactly my feelings on it! 90% of the rest of the time I can't roll above an 11 if my life depended on it. As soon as I'm actually TRYING to fail saves? Yep, my dice are smokin'!

Author:  SirStevee [ Fri Nov 07, 2008 11:56 am ]
Post subject:  Re: Durge, Pawn of the Sith

That's a hilarious squad. I think you should add 1 R5 though.

Author:  Pendragon [ Fri Nov 07, 2008 9:57 pm ]
Post subject:  Re: Durge, Pawn of the Sith

:r2line: Like the squad ide. I agree with r5 add

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