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 Post subject: Is it a bird? A plane? No! Its YodaBuck!!
PostPosted: Tue Oct 28, 2008 2:07 pm 
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51 Yoda on Kybuck
33 Captain Rex
23 Padme Amidala, Senator
23 Jarael
9 R2-D2, Astromech Droid
8 Mas Amedda
3 Ugnaught Demolitionist
(150pts. 7 activations)

This squad is a deep threat squad, using yoda as a commander killer. With Rex and Padme he has a 16 square 60 dmg strike as rex gives him greater mobile for a 16 square assault. With Tow thats boosted to 28 squares. The speed should allow yodabuck to take out pieces like scientists, mas, mtbs and reduce the impact of high activation squads such as MTB, stormtrooper or ithorian swarms.
With correct positioning he could be able to do this in 2 phases (gallop and assault, followed by a padme gifted strike).
Gree and Padme are reasonable shooter support and Jarel with her 8 square triple, shockstaff, parry and evade is a great interference piece.

The squad is not well equiped to take power squads head on, more likely to kull fodder pieces to get ahead on points and then reatreat to bring the opponent out of thier game.
Its low activation means that you really have to put Yoda out there to readdress the activation balance and you will need to ensure he is not killed on his gallop, but with such a phenomenal range you should cause a lot of squad issues.

The ability to put 60dmg on pieces from so far away whilst basing the said piece also provides a way to deal with speedy cannon squads. Leia, han and the speeder are all at risk and the game will essentially come down to initiative between these 2 squads.

This squads biggest issue is disruptive which puts yoda at a meager 20 dmg unless he's already based the threat. Although that doesn't prevent Yodabucks activation kulling it hampers his ability tofinish off big threats. A well designed disruptive squad is what will cause the most problems for this squad.

Yodabuck, gree, mas, r2 and Padme are irreplacable in this squad. The last 26 points are then interchangable.
I chose Jarel and uggie as jarel is affected by Padme.
Bossk BH is a decent alternative getting padmes CE and 6 square momentum double claw. Interestingly, Obi-padwan is a nice addition to this squad. He has unlimited assaults. The only time he can't assault is when he is both disrupted and in Ysalimiri.
With Yoda clearing activations he may actually get his atarau style off also. However, he's a bit fragile.

There are cheaper options like boba YM, daj pur?!?!, ahoshka, but yoda needs some power backing him.

Juhani is nice for a rage assault. Tamtel for opportunist assault etc etc

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 Post subject: Re: Is it a bird? A plane? No! Its YodaBuck!!
PostPosted: Tue Oct 28, 2008 2:42 pm 
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SWEET! First thing I thought of after seeing Rex was to put him with Yobuck for the 16 square Assault with Galloping Attack thrown in there, lol. You just beat me to it on actually creating the squad. :D

For clarification sake, since I've never played the Gungan on Kaadu, lol. Would galloping attack work like Strafe does, where you can get a Strafe attack on an enemy, and then still make a regular attack against them? GA has the same odd wording about only making one attack or something like that.

Would give you the possibility of doing 80 damage to some enemies, as long as you were willing to eat the AoO. With Yobuck's 160 HP, that would probably be worth it in some situations.

Disruptive certainly will hurt it, but outside of Han GH, the Disruptive pieces are either easily avoided, or easily killed, and so you don't seem them THAT much at the 150 point level. Han GH could be tougher, but I think you'll see less of him at 150 points as well with the init change (anybody seen the rules yet, is this in there?). The Han/Mara NR squads were popular with the MTB anyways, so this would still likely be a good counter to those, other than the fact that Yobuck needs 3 rounds to kill either Han or Mara if Disruptive is in play, so it would definitely have to be a kill fodder and then sit back and wait game against that type of squad.

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 Post subject: Re: Is it a bird? A plane? No! Its YodaBuck!!
PostPosted: Tue Oct 28, 2008 2:48 pm 
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As long as you had Jarael and Yoda going after Han at the same time, you would be fine. He will die fast enough.

And of course the Kybuck would try to hit the MTB/Dodonna right off the bat which would negate their advantage. Then if you win init, Mara might lose her entire turn to Jarael. There is no way they can keep Han near the fodder, and let Mara take on Rex/Padme/Yoda/Jarael all by herself, so you will have to make a choice. Disruptive for the fodder, or disruptive for Mara.

If you keep them all together, then you lose the ability to hit quick, which is a must with an MTB squad and Yoda can wait you out controlling gambit as you kill your own fodder.

Either way, I don't think its that big of a problem.

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 Post subject: Re: Is it a bird? A plane? No! Its YodaBuck!!
PostPosted: Tue Oct 28, 2008 3:06 pm 
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Good call. I just realized that Jarael can actually move 10 squares and still Triple! So, move 18 to set up for move 10 on the next round. Wow....brutal.

At 200 points work in Panaka! :D

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 Post subject: Re: Is it a bird? A plane? No! Its YodaBuck!!
PostPosted: Tue Oct 28, 2008 3:17 pm 
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LoboStele wrote:
Good call. I just realized that Jarael can actually move 10 squares and still Triple! So, move 18 to set up for move 10 on the next round. Wow....brutal.

At 200 points work in Panaka! :D


or Quigon JM and Quinlan Vos Infultrator. Heck, Ashoka and Obi Padawan work great with this.
Personally, at 200, I am working on an Anakin/Padme/Qui-Gon squad without Rex in this case. The other 50+ points will be going to another figure I cannot mention, or some other support, such as a twin shooter :)

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 Post subject: Re: Is it a bird? A plane? No! Its YodaBuck!!
PostPosted: Wed Oct 29, 2008 4:56 pm 
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due to incomplete spoilers the main idea of this squad falls short.

you can still do a 26 square 40 dmg with yoda and Padme but the extra 20 dmg was pretty important and Jarel losing the assaults makes it much less potent.

Rex is still a dmn good shooter though.

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