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 Post subject: NR. 150
PostPosted: Sun Sep 28, 2008 3:10 pm 
Black Sun Thug
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Joined: Sun Sep 28, 2008 1:27 pm
Posts: 94
Total:150, 9 Activations.
Aurra Sing (37)
Han Solo, Smuggler (27)
Jaina Solo (25)
Gen. Wedge Antilles (23)
Lando, DS (18)
Gen. Dodonna (9)
Uggiex3 (9)

Thoughts? Not sure if Dodonna is the best bet, might be worth subbing him for 3 more Uggies for the activations increase, but he does allow for tempo control, which is key for Han and Lando.

This squad is designed to meet the initiative rules, it's got Jaina for the early cunning if I win init, Aurra is very hard to kill with Mobile/Evade and can hurt at whatever stage of the round, and the Han and Lando mop up.

Any advice appreciated...

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 Post subject: Re: NR. 150
PostPosted: Wed Oct 08, 2008 2:37 pm 
Imperial Dignitaries
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Joined: Sun Sep 02, 2007 12:42 pm
Posts: 4036
Location: Ontario
It's pretty similar to a squad I just finished commenting on, which dropped Aurra and Lando for Kyle JBM. You could also drop the 2 of them for Mara Jedi and Wicket. Any 3 of these squads is solid. This squad has 4 (or 5) strong attacks in a round, with pieces that are hard for shooters to kill.

The Wedge/Jaina/Han combos seem to be gaining in popularity....

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 Post subject: Re: NR. 150
PostPosted: Sat Oct 18, 2008 12:03 pm 
Mandalore
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I think that Lando should be dropped in favor of a couple more activations and Luke FS for either Jaina or Aurra. Since they have evade, mettle cant hurt.

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