Ruhk wrote:
why 3 SCs? I don't think that even with Tarkin/Thrawn you'd ever get three un activated targets. I'd drop the last SC and either grab some more activations, like swap fodder. Or even mr Lando, DS for a late round oppor shot.
The third one was partially in there as back-up and partially as a late round shooter, not as a first phase threat. I thought it couldn't hurt to have a third SC if one fell early, given other options at that point range do to their versatility. But remember, even without cunning, you're still getting 4 shots at 20 damage each with careful shot. Even though the shots are only at +9 (only 3 less than Lando with Opportunist), they will outdamage Lando while only hitting 2 out of 4 of their shots.
But I do like your idea of dropping the last SC for more activations/swap fodder, since admittedly it's not integral to the overall build. That lack of activations is the one weakness that has been bugging me and your suggestion is certainly something I will play around with. Thanks Ruhk.
What would you guys suggest for activations if I drop the last SC? I'd have 18 points to play with.