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 Post subject: Forced Betrayal
PostPosted: Wed Jul 30, 2008 1:30 pm 
Third Jedi from the Left
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--Forced Betrayal--
37 Supreme Chancellor Palpatine
26 Jedi Weapon Master
18 Jar Jar Binks
18 Gungan Shieldbearer
50 Human Force Adept x5
(149pts. 9 activations)

Move your whole squad to gambit, have everyone BG Palpatine, and have the Gungan provide shielding to everyone. Then, no matter what your opponent tries to attack, Jar Jar will make them attack Palpatine. And Palpatine and his adepts Alter attacks until they roll a betrayal! Just don't expect to have any friends at the end of the game!


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 Post subject: Re: Forced Betrayal
PostPosted: Wed Jul 30, 2008 1:40 pm 
General
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Cool gimmick. I think It needs more muscle, though, even with betrayal. Missiles or flamethrowers may give this team a hard time as well.

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 Post subject: Re: Forced Betrayal
PostPosted: Wed Jul 30, 2008 1:54 pm 
One of The Ones
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mrmikedrum wrote:
--Forced Betrayal--
37 Supreme Chancellor Palpatine
26 Jedi Weapon Master
18 Jar Jar Binks
18 Gungan Shieldbearer
50 Human Force Adept x5
(149pts. 9 activations)

Move your whole squad to gambit, have everyone BG Palpatine, and have the Gungan provide shielding to everyone. Then, no matter what your opponent tries to attack, Jar Jar will make them attack Palpatine. And Palpatine and his adepts Alter attacks until they roll a betrayal! Just don't expect to have any friends at the end of the game!


Hilarious. Though I think people are still putting entirely too much faith in people "save 11" for Jar Jar's effects. You have to hope that they fail the Draw Fire save. Then you have to hope that you don't fail Jar Jar's Bombad Gungan save. Then, after all that, you have to hope that they roll a 1. Granted, there's a lot of rolls in there, so it's bound to happen eventually. As long as you can keep the Shieldbearer adjacent to Jar Jar, you should be OK for the most part. But any melee pieces, or anything with SAs that are not attacks will really give you a headache. Unfortunately, with Jar Jar only having 60 HP, one set of failed saves could mean a dead Jar Jar.

In many cases though, you'd only need one solid Betrayal to win the game, which would end up being quite hilarious.

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 Post subject: Re: Forced Betrayal
PostPosted: Wed Jul 30, 2008 9:23 pm 
Third Jedi from the Left
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LoboStele wrote:

Hilarious. Though I think people are still putting entirely too much faith in people "save 11" for Jar Jar's effects. You have to hope that they fail the Draw Fire save. Then you have to hope that you don't fail Jar Jar's Bombad Gungan save. Then, after all that, you have to hope that they roll a 1. Granted, there's a lot of rolls in there, so it's bound to happen eventually. As long as you can keep the Shieldbearer adjacent to Jar Jar, you should be OK for the most part. But any melee pieces, or anything with SAs that are not attacks will really give you a headache. Unfortunately, with Jar Jar only having 60 HP, one set of failed saves could mean a dead Jar Jar.

In many cases though, you'd only need one solid Betrayal to win the game, which would end up being quite hilarious.



WHAT HAS THE WORLD COME TO WHERE A DEAD JAR JAR IS A BAD THING?!?!?!?!?!?!?!?

Well I had also planned on keeping him adjacent to the adepts if it worked out, so that they could BG him too.


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 Post subject: Re: Forced Betrayal
PostPosted: Sat Aug 02, 2008 1:25 pm 
Really Cool Alien from a Cantina
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And this is why, in a competitive tourney, I play NR...

Grenades 40, meet HFA; HFA, meet Grenades 40.


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 Post subject: Re: Forced Betrayal
PostPosted: Sat Aug 02, 2008 11:33 pm 
Jedi Battlemaster
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S1AL wrote:
And this is why, in a competitive tourney, I play NR...
Grenades 40, meet HFA; HFA, meet Grenades 40.


"Ow!"
yeah, its a gimmicky squad, but it would be a lot of fun waiting for the betrayal to kick in. I imagine that you'd run out of force points/bodyguards before a betrayal happens in most games though.

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 Post subject: Re: Forced Betrayal
PostPosted: Sun Aug 03, 2008 11:50 pm 
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Its the kind of thing you'd play if you don't care about winning. Just go in with the goal of getting that to work once in the tourny.

EDIT: or it would be good for random games on vassel.

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