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 Post subject: The optimal Luke SS Squad
PostPosted: Sun Jul 06, 2008 7:03 pm 
Jedi Battlemaster
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Joined: Sat Dec 08, 2007 8:46 pm
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Location: Owen Sound, ON
Luke's SS
Han Solo, RH
Princess Leia
Bothan Noble
General Dodonna
R2-D2
Ugo Tech
Ewok
Uggy x2

10 act. 150 pts

In the best possible scenario, Luke's SS gets out 130 damage in turn one with two FPRRs as necessary. Otherwise I usually get all 6 attacks off in a round from the SS. Uggo is for healing when turtling vs a MTB squad.

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 Post subject: Re: The optimal Luke SS Squad
PostPosted: Sun Jul 06, 2008 7:34 pm 
Droid Army Commander
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Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
Best possible scenario Luke can get off 190. Not too shabby. Tough to have your support keep up to the Speeder and stay alive long enough to still be effective.

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 Post subject: Re: The optimal Luke SS Squad
PostPosted: Sun Jul 06, 2008 9:28 pm 
One of The Ones
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Location: West Chester, OH (near Cincinnati)
I personally still prefer to have Han Scoundrel with two different damage options. You get in a tough spot against a squad with good init control and lose the speeder, and you're pretty much hosed for the rest of the game. At least with the Speeder and Han Scoundrel you still have a shot once the speeder goes down.

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 Post subject: Re: The optimal Luke SS Squad
PostPosted: Mon Jul 14, 2008 7:36 pm 
One of the Sith on Malgus' Shuttle
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I faced an interesting version:
Luke's SS
Rebel SS
Han Solo in STA
Princess Leia
BoShek
Wicket
Uggie

I made a stupid mistake of putting my Kel Dor BH in front of a bunch of other characters and he took out the Kel Dor, killing 2 other characters (ugh). It could use more activations and relies on CEs, but it wasn't that bad. He went 2-1, IIRC...


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