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 Post subject: Can cade do it?
PostPosted: Thu Jun 19, 2008 11:00 am 
Unnamed Wookiee
Unnamed Wookiee

Joined: Mon Jun 16, 2008 3:31 pm
Posts: 35
Cade can do it! version 1.0

Please provide feedback.

LotF 40 61 Cade Skywalker, Bounty Hunter
TFU 45 45 Garm Bel Iblis
UH 22 27 Lobot
LotF 11 17 Bothan Noble

Preferred Reinforcements: (49/50)

LotF 11 17 Bothan Noble Garm
LotF 50 13 Kel Dor Bounty Hunter Lobot
TFU 22 13 Rebel Trooper on Tauntaun Garm
CotF 59 3 Ugnaught Demolitionist Lobot
CotF 59 3 Ugnaught Demolitionist Lobot

Thoughts?


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 Post subject: Re: Can cade do it?
PostPosted: Fri Jun 20, 2008 4:59 pm 
Unnamed Wookiee
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Joined: Mon Jun 16, 2008 3:31 pm
Posts: 35
Sorry, DIdn't write up a what the squad does thingy...

This squad is all about abusing cades Twin attacks and splash when possible.

Cade can heal himself and the bothan can help, Giving him serious Ranged Tanking ability. Garm gives him mini-mobility. He can get a total of 8 shots per round off up to 160dmg. The Keldor and ugo's add some activations and a little shooting. Alternatively you can drop them and Bring in MTB + engine as long as it's not san hill or NTMTO across the table.

The rebel on tauntan give you recon for init, as well as the occasional assist for spotter damage if you need to do 180 in a round with cade. Lobot controls doors.

What would be good maps? What changes does it need? is it good enough? I plan to play it next week in a tournament so I'm very interested in feedback. Please help!


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 Post subject: Re: Can cade do it?
PostPosted: Sat Jun 21, 2008 11:03 am 
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i don't think you need lobot.

Your over doing the reinforcements, it weakens the overall build. Garm can bring every thing you could need.

I think Garm needs some help in the form of another gun or something

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 Post subject: Re: Can cade do it?
PostPosted: Sun Jun 22, 2008 3:30 am 
Unnamed Wookiee
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Joined: Mon Jan 14, 2008 6:17 am
Posts: 24
Cade's damage output is great but his lack of accurate shot really hurts him. Garm does not mitigate this fact. I believe that the only way that Cade might be able to bring his damage output to bear where it could do some good is to use him with R2 Astromech Droid. Even then, it is easy enough to block the damage. That potential 80 damage is really wasted on two fodder pieces. You really need to a way to remove the scrubs too. Sadly, I do not think Cade really can do it.


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