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 Post subject: NR Mobile
PostPosted: Mon Jun 16, 2008 2:18 pm 
Grand Admiral
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Location: Sterling, Illinois
Han Solo, Galactic Hero - 50
Boba Fett, Enforcer - 38 (88)
Lobot - 27 (115)
Lando Calrissian, Dashing Scoundrel - 18 (133)
General Dodonna - 9 (142)
Camaasi Noble - 5 (147)
Uggie Demolitionist - 3 (150)

Lack of initiative control won't be as bad with NTMTO. I figure I can bring in Garindan and Wicket to help boost the damage output. Map choice: Death Star (Unless everyone thinks there's a better choice?).

What do you think?

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 Post subject: Re: NR Mobile
PostPosted: Mon Jun 16, 2008 5:15 pm 
Death Star Designers
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Based on nothing other than my experience with Han, its not going to do well. I ahve to say that i have had pretty bad luck with anything NR. While your attacks are decent, they are nothing any Jedi with a big defense will be afraid of.

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 Post subject: Re: NR Mobile
PostPosted: Tue Jun 17, 2008 9:01 am 
Grand Admiral
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Okay, having played Han GH a few times on Vassal, I agree that he definitely cannot be the main guy in a 150 point squad.
This is my revised version, probably similar to other squads out there.

Han, Scoundrel - 46
Lobot - 27 (73)
Princess Leia - 20 (93)
Bothan Noble - 17 (110)
Kel-Dor Bounty Hunter - 14 (124)
General Dodonna - 9 (133)
Obi-Wan, JS - 8 (141)
Ugnaught Demolitionist x3 - 9 (150)

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 Post subject: Re: NR Mobile
PostPosted: Tue Jun 17, 2008 9:17 am 
One of The Ones
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Yeah, the main reason why I stay away from Boba Enforcer is because of his less than stellar Attack value and damage output. I end up using Missles 30 more often than anything else with him. And he has a better attack than Han GH. I've definitely come to decide that Han GH has to be a support piece, and not a center piece.

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 Post subject: Re: NR Mobile
PostPosted: Tue Jun 17, 2008 9:54 am 
Grand Admiral
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Yep, and since Han is so expensive, he really only works great in 200. A 50 point support piece just doesn't work in 150.

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