Luke_Skywalker wrote:
I see what you are saying bill, but I don't like to go without the disruptive, sometimes you just need to take away some synergy. Especially when going up against squads like Ithorian Commander and Han in Stormtrooper Armor (Maybe these are just especially prevalent in my own venue) but they usually also have Princess Leia Hoth Commander, and I like to take away the ability to get pieces back after I kill them. So yes it is a counter build and your solution does take care of the problem with tempo control squads.
The change is then to drop R2 for Juno instead, not Dodonna.
But yes, you need to build to your local meta. So if yours is as you say, then you likely won't need Dodonna.
Where I take issue with your plan though, is that you are giving up the ability to slow play a swarm, which should have Dodonna as well, to at least get them to commit some figures before you go, for the ability to take away the returning for one round.
A good player will kill your disruptive piece first, and 60hps vs 40 isn't enough of a difference for the preventative measures Dodonna provides in my book.
And of course a smart swarm player won't be playing Leia HC anyways if its a competitive build, opting to spend her points on more grunts and taking away the issue with disruptive somewhat. If I am running AAs with Han and the IC, I am perfectly happy to still attack at +11 for 20 against the disruptive pieces for a couple of hits.