I have been trying to get Garm in 150 for a long time. I think if you are playing him in 150 you are pretty much paying for the reinforcements of Rebels and not so much the CE. You just have to make those pieces worth the cost and not get them killed right away. The lack of accurate is a problem, but you would be basically playing this squad as having 2 melee beats anyway with the ability to shoot with Mara as a bonus. Their HP's are a little fragile so you have the finesse factor, but they are 25 and 24 in cover, so you should be able to advance across the board without too much worry. When I see this squad it reminds me of a San Hill type where the personality of the player is a big factor. In the right hands this could be devastating and probably the current best use of Garm at 150. I could probably play this squad well against my friends and my LGS, but then lose horrificly against you guys.