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 Post subject: JWM and Windu
PostPosted: Wed May 07, 2008 8:30 pm 
Unnamed Wookiee
Unnamed Wookiee

Joined: Sun Apr 06, 2008 11:36 am
Posts: 18
This thing will get torn apart by Jedi Hunters but it will be fun.

General Windu 72
JWMx2= 52
R2-D2 Astromech Droid 9
HFA 10
Ugnautx2 6

Actications 7, Points 149

The HFA uses force weapon and stays with Windu, JWM's stay with Windu also, being JWM's. R2 overides and tow cables when needed, to get an easy triple. Tell me what you think, except for the fact it will get killed by Vong.

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 Post subject: Re: JWM and Windu
PostPosted: Wed May 07, 2008 9:52 pm 
Mandalore
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Joined: Mon Sep 03, 2007 12:15 pm
Posts: 1082
You have to realize that you do not have a single piece released since A&E, and the one A&E figure that you do have is in fact, not very good. You also need to realize that you are bringing a lot of knives to a gun fight. If you must use General Windu, it is best to use him to defend a good shooter, such as Jango Fett, or Boba Fett. Hide the general behind a wall with the droid for a quick fly in triple, and use the shooters to force opponents to come to you. The game you are going to be playing is lets see how few times I can get hit on my approach, if the number is low enough I might have a chance.

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 Post subject: Re: JWM and Windu
PostPosted: Thu May 08, 2008 7:40 am 
Death Star Designers
Death Star Designers

Joined: Sun Sep 02, 2007 1:07 pm
Posts: 811
Drop the HFA for more ugs. The extra activations will help you more than the HFA could ever do.

I think your idea is better suited to 200 where you can bring in a MTB engine. That would really help you out.

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 Post subject: Re: JWM and Windu
PostPosted: Thu May 08, 2008 10:09 am 
Black Sun Thug
Black Sun Thug

Joined: Wed Oct 24, 2007 3:43 pm
Posts: 67
I would replace Human Force Adept with Wicket and one Uggnaught.. This squad would be at least decent, but surely fun ! :-)


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 Post subject: Re: JWM and Windu
PostPosted: Mon May 19, 2008 5:15 pm 
Unnamed Wookiee
Unnamed Wookiee

Joined: Sun Apr 06, 2008 11:36 am
Posts: 18
I made it just for fun so I know it's not that good. Your right it would be better in 200 just to get any good shooter, like Boba.

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 Post subject: Re: JWM and Windu
PostPosted: Tue May 20, 2008 10:39 pm 
Imperial Dignitaries
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Joined: Sun Sep 02, 2007 10:36 pm
Posts: 1543
Location: Central CT
I play theme/fun squads a lot and I ran this basic concept back in the CotF days. It's a blast and so long as your opp isn't bringing something designed to be nothing but competitive it'll do alright. Even so at 200 with a good shooter to take some heat off your melee squad it shouldn't do too bad.

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 Post subject: Re: JWM and Windu
PostPosted: Fri May 23, 2008 6:35 pm 
Droid Army Commander
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Joined: Sun Sep 02, 2007 2:05 pm
Posts: 1276
Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
Decent squad in it's day. Play an opponent and only allow them to use minis of the same era and it will do fine. If you want to make it really good and competive play broken Boba instead.

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