--Wolf It Up--
45 Garm Bel Iblis
39 Wolf Sazen
22 Corellian Security Officer
22 Galactic Alliance Trooper x2
10 Luke Skywalker, Force Spirit
9 General Dodonna
3 Ugnaught Demolitionist
(150pts. 8+ activations)
I would almost certainly bring a Verpine Tech in Garm's Reinforcements. The remaining 18 points could be spent many different ways depending on the map and the squad match up.
- Bothan Noble
- Elite Rebel Commando
- Wookiee Freedom Fighter, Mon Calamari Tech Specialist
- Rebel Officer, Rebel Trooper
- Rebel Trooper on Tauntaun, Rebel Trooper
- Verpine Tech, Rebel Trooper
- Galactic Alliance Trooper, Twi'lek Scout
- Rebel Vanguard, Twi'lek Scout
- Rebel Honor Guard, Mon Calamari Tech Specialist x2
- Twi'lek Scout x2, Mon Calamari Tech Specialist
- Rebel Trooper x2, Mon Calamari Tech Specialist x2
Anyway, the squad focuses on activating the opponent with Jolt so that I can get off a lot of Opportunist and Deceptive attacks. Wolf and the Galactic Alliance Troopers benefit from Garm's CE, so they can move 3 and still Double Attack. Luke FS would haunt Wolf so he can Surprise Move or Push more often, or just have more Force points for moving 4 and Double Attacking with Garm's CE.
What do you think?