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 Post subject: Nomcor
PostPosted: Wed Apr 23, 2008 9:58 am 
Unnamed Wookiee
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Joined: Wed Feb 27, 2008 7:01 pm
Posts: 35
Location: Spring City,PA
Nom Anor-34
Felcor-52
Bith Vigo-20
Aqualish Assassinx5-35
Uggie Demox30-9


Total-150



Idea is to Ooglith the Felcor to give it SS and keep the Vigo close incase the Felcor or as i call it Nomcor in this squad doesn't have cover it can still get evade.

And then ofcourse you have some classic Nom Bomb AA's with grenades from the Vigo who also get evade if they are close enough.

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 Post subject: Re: Nomcor
PostPosted: Wed Apr 23, 2008 1:40 pm 
Third Jedi from the Left
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My suggestion would be to consider dropping 2 Assassins for Wicket, to mainly help the Francor (he's the Francor's best friend), and a YV Advanced Scout just for the threat of thud bug.


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 Post subject: Re: Nomcor
PostPosted: Wed Apr 23, 2008 9:52 pm 
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While wicket is Valuable in these squads, I would not sacrifice 2 AA's for him. Maybe one and an ugnaught.

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 Post subject: Re: Nomcor
PostPosted: Thu Apr 24, 2008 7:06 am 
Third Jedi from the Left
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Luke_Skywalker wrote:
While wicket is Valuable in these squads, I would not sacrifice 2 AA's for him. Maybe one and an ugnaught.


He still would have 3. His beatstick is the Francor and Wicket would help him hit high defense opponents without using his 2 FP for rerolls on attacks. He could save them for rerolls on parry. He is great to put behind the Francor when the Francor is clogging up a hallway.

With the Scout, he gets the ability to potentially shut down an opponent's beatstick thanks to thud bug. To me, it is worth the sacrifice of taking out an Assassin for a Scout.


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