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 Post subject: Thrawn's Commandos
PostPosted: Thu Apr 17, 2008 3:25 pm 
Customizer Extrodinaire
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Thrawn 37
Mas 8
Nyna 18
Noghri Commando x2 46
Storm Commando 17
Uggie x4 12
Garindian 12
11 activations

Super stealthed Noghri and Storm Commandos. Base an enemy with both noghri at the end of a round and use MT to go first, allowing both noghri to double attack at +15 attack. Storm Commando can soften big targets or eliminate smaller ones. Garindian can give the SC a big boost to help take down bigger guys. Im planning to run this one at the next tourney, critique would be appreciated

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 Post subject: Re: Thrawn's Commandos
PostPosted: Thu Apr 17, 2008 3:31 pm 
One of The Ones
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Pretty much just a different variant of Flea's 150 point Swiss Army Knife. Should do decent depending on your local meta. Be careful of Dodonna squads, as you won't be able to base people at the end of a round with a Noghri, as they'll get pounded before the round is over. Should do decent though. I'd use the SC and Garindan a lot early on to wipe out fodder, and try to force your opponent to come to you. Once that happens, THEN the Noghri can pounce on them.

Good luck with it!

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 Post subject: Re: Thrawn's Commandos
PostPosted: Thu Apr 17, 2008 3:35 pm 
Mandalore
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I think that Lobo's analysis is correct, those one activation per round pieces could tear you up, but if you use those shooters early to pick off fodder you should have a much easier game. Remember that Moff Nyna also has Super stealth and a shot, so you don't usually have to fear putting her out there to take a couple of pot shots at the fodder also.

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