LoboStele wrote:
Woah....very interesting. The free Golan is such a nice benefit, the only thing I'd be worried about would be big shooters, as neither Han or Shaak have much defense against them (Cade, Boba BH, Han Scoundrel, Han GH). Of course, the Golan Turret is a perfect reinforcement against those big shooters, because most of those will still only do 10 damage per shot to it, allowing it to stick around for a while. The things that would kill a Turret the fastest (Jedi) are the pieces that Shaak Ti is best against, and in those cases, the Rauntaun (or GA Scouts) for Spotter are wonderful with Han.
I'll have to give this one a shot. Lack of initiative control outside of reinforcements will hurt it some I think, but it shouldn't be any worse off than San Hill.
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I see what you mean on the big shooters, but I am not as worried about that as you might think. Cade cannot shoot Shaak until she is within 6, Boba BH can do a max of 40 damage to her, Han GH needs 10's to hit her. Han Scoundrel could be worry-some, but my priority there would be keeping Shaak out of LOS and controlling the gambit area. I should have plenty of activations that allow me to move my heavy guys last, thus removing the option for attack from my opponent in the early game.