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 Post subject: Shadow Knights 150
PostPosted: Thu Apr 03, 2008 9:32 pm 
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Antares Draco 33
Imperial Knight x2 44
Moff Nyna 18
Storm Commando x2 34
General Veers 21
150 points, 7 activations

Antares and the Knights are the main fighters, though they have to play defensively most of the time. Veers gives commandos Accurate, Nyna gives commandos SS (super nasty). Low activations :(

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Last edited by Roque Saber on Fri Apr 04, 2008 12:31 pm, edited 1 time in total.

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 Post subject: Re: Shadow Knights 150
PostPosted: Thu Apr 03, 2008 10:20 pm 
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This will be tough to pull off since you can only use one of your SCs effectively per round, and you'll have to make difficult decisions on the order you use your figures.


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 Post subject: Re: Shadow Knights 150
PostPosted: Fri Apr 04, 2008 12:19 pm 
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good point, should ozzel be dropped for more activations or support?

EDIT: If i dropped Ozzel and Jagged, i could have Veers in there to give the already powerful SS'd Storm Commandos Accurate Shot.

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 Post subject: Re: Shadow Knights 150
PostPosted: Fri Apr 04, 2008 6:36 pm 
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I think you have enough firepower/support already. I'd drop Ozzel for more activations.


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 Post subject: Re: Shadow Knights 150
PostPosted: Fri Apr 04, 2008 7:23 pm 
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Azrakel wrote:
I think you have enough firepower/support already. I'd drop Ozzel for more activations.


Agreed.

Though i don't think Veers is the best choice for the points from ozzel i would suggest either uggies or gran raiders for activations and gambit figs.

While giving the commados accurate is nice you shouldnt need it to much since the knights can hopefully take care of anything that the SC's cant get a bead on and stealth figures will have to worry about the knights since the knights will be hitting them for 30 thanks to nyna's CE.

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 Post subject: Re: Shadow Knights 150
PostPosted: Sun Apr 06, 2008 2:39 pm 
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hmm, so i should drop Veers for some Ugs and what else? I was thinking 4 ugs (12) so i have 9 point left. What should i take from that?

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 Post subject: Re: Shadow Knights 150
PostPosted: Mon Apr 07, 2008 10:26 am 
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Roque Saber wrote:
hmm, so i should drop Veers for some Ugs and what else? I was thinking 4 ugs (12) so i have 9 point left. What should i take from that?



Sounds good with those 9 points i would either say a gran raider and a caamase noble or a gran radier and a stormie.


The gran raiders work really well to swap the knights with since nyna grants them SS and the stormies just have a plain old high defense from thrawn.

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 Post subject: Re: Shadow Knights 150
PostPosted: Mon Apr 07, 2008 3:20 pm 
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only problem is that thrawn isnt in this squad

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 Post subject: Re: Shadow Knights 150
PostPosted: Mon Apr 07, 2008 3:28 pm 
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Another possibility

Antares Draco 33
Imperial Knight x2 44
Moff Nyna 18
Storm Commando x2 34
Garindian 12
Ug x3 9
10 activations

Garindian with SS! He can give SC's 1 super powered shot, possibly more if he survives.

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