60 Jedi Hunter x3 39 Kel Dor Bounty Hunter x3 21 Shaper 18 Advance Scout x3 12 Ugnaught x4
Much like the 100 variant I posted, the idea of this is to use the Kel Dor as back up support shooters who soften up the target. Then once the JH's are based they finish the job. Playing Gambit with this squad, the trick will be to score enough gambit while I wait for my opponent to reach me that defeating a character or two will put me over the top. At 150, I expect the Shaper will have a bigger target on its back than at 100, and will serve the role of distracting the enemy more than providing base damage increases. The scouts will be annoying too with their thud bugging. I'm hoping this will be a counter to tempo and initiative control (IMO the 2 concepts are different, but one is greater than the other).
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