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 Post subject: Revenge of the San
PostPosted: Mon Jan 07, 2008 10:08 am 
Warmaster
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Joined: Sun Sep 02, 2007 10:08 pm
Posts: 599
Location: LFP, WA
San Hill 10
Aurra Sing, JH 41
IG-88, BH 44
Lando, DS 18
Lobot 27
Uggyx3 9
149 points, 9+ activations

This is essentially a stall squad. You wait until your opponent gets close and then tie them up with Aurra, then you can expose IG-88 and mow everything down. In some ways it's better than the Boba, BH version, but I really can't see it being top tier.

Thoughts, comments, suggestions?

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 Post subject: Re: Revenge of the San
PostPosted: Mon Jan 07, 2008 10:22 am 
Warmaster
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Joined: Sat Sep 01, 2007 10:50 pm
Posts: 689
Location: Maine
Iggy is interesting in San Hill. he has a great collection of abilities for San. I'm afraid that he is too fragile with 19d and only 80 HPs, without any way to mitigate potential damage like Boba, Enforcer does. My main concern is that your "sit and wait" strategy wouldn't work well against another shooter squad. I like the idea though, It will play well in casual settings :)


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 Post subject: Re: Revenge of the San
PostPosted: Mon Jan 07, 2008 11:34 am 
One of The Ones
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The main reason the traditional version of San Hill with Boba BH works is because Boba can use Mobile Attack to constantly harass the opponent, forcing them to come after Fett. Without a solid mobile attacker, you'll struggle to pull that off. Lando can fill that void a little bit, but not nearly as well. You'll be in quite a bit of trouble if your opponent has a highly mobile squad as well.

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 Post subject: Re: Revenge of the San
PostPosted: Mon Jan 07, 2008 11:47 am 
Warmaster
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Location: LFP, WA
I guess it's more of a sit and wait squad. I stay in gambit and mobile in and out killing some fodder with Lando. Then, when I think the time is right, I bait Aurra and put her in a semi-vulnerable spot that has complete LoS to IG-88 and Lando. Hopefully your opponent takes the bait (and hopefully Aurra doesn't die...) and then IG and Lando put a quick 60 to 90 damage on the mini that based Aurra. It's a good strategy against melee-based squads, but I'm not sure how well it would do against a shooter squad. Sure, it has flaws, but it was never meant to be a competitive squad, more for fun.

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