Ugnaught Boss
Ugnaught Demolitionist x17
Weeaquay Mercenary
Munn Tactics Broker
Master Kota
Ithorian Commander
Juno Eclipse
I like the premise of this squad. The Ugnaughts are a viable danger if they aren't clustered, so taking one out may be a viable option to prevent it from beating upon you further. The Weequay has always been an underestimated piece in my opinion, since the Mercenary rule provides no restrictions on him since he's melee and double attack (and moving without attacking would just get him killed pointlessly), so he dishes out some pretty heavy damage with Kota and the Ithorian. The Tactics Broker gives me complete init control barring my opponent has San Hill, and I will almost always out-activate him, at least for the beginning of the game. Juno is in there simply because she's a very good piece. Master Kota is impressive by himself, but his CE effects nearly my whole squad and repulsing the Uggies so they hurl towards my opponent will be very fun. Flying bombs. If you've ever played Halo 2 or 3, you'll know what it's like to be standing next to a fusion coil when it explodes - for all intents and purposes, they're walking fusion coils with Kota around. I know it's not the best squad, but I'm not too worried about Disruptive, since anyone that gets their disruption close enough will probably lose it to a swarm of bombs. Thoughts and/or opinions?
_________________ And the man in the back said everyone attack and it turned into a Ballroom Blitz...
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