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 Post subject: KWS at 150
PostPosted: Sun Nov 18, 2007 5:42 pm 
Black Sun Thug
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Joined: Sun Nov 18, 2007 4:41 pm
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Exar Kun 84
Knobby White Spider 38
6 ugos 18
Hellion swoop bike

The idea is the kws and the swoop and 4 ugs move up while exar stocks up force. Then exar poofs in and tada jedi are screwed the swoop is fast enough to get exar up to powerful shooters before they can cause mass chaos. 8)

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PostPosted: Sun Nov 18, 2007 8:38 pm 
Grand Admiral
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The idea is good. Exar with Swoop is my favorite anti-Boba, BH tactic.

The KWS will be murder, especially against force users.

No ranged support for Kun after he swaps in can hurt you.

All in all, it looks like a fun squad.

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PostPosted: Mon Nov 19, 2007 8:41 am 
One of The Ones
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The biggest problem I see, if you play 150 points, is the possibility of getting your Spider stuck, or at the very least, having a really hard time moving it around. If you advance the Swoop Bike and pop-in Exar too early, he might die before the Spider even enters the combat area. Unfortunately, huges are just not that easy to use in 150 point games. Great for fun games, but probably not best if you're playing competitive games.

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PostPosted: Mon Nov 19, 2007 6:09 pm 
Grand Admiral
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Its a decent squad, but san hill and ozzel and other shooter heavey squads will give this one problems.


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