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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Tue Apr 22, 2008 7:04 pm 
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Regeneration [#]: If this character does not move any distance on its turn, it removes [#] points of damage from itself at the end of its turn. Regeneration can't raise this character's Hit Points above its starting amount.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Tue Apr 22, 2008 7:05 pm 
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Repair [#]: Instead of making its normal attack or attacks, this character removes [#] points of damage from an adjacent Droid character. Repair can't raise a character's Hit Points above its starting amount.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Tue Apr 22, 2008 7:05 pm 
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Resilient: Immune to critical hits.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Tue Apr 22, 2008 7:05 pm 
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Sniper: When making an attack, this character ignores characters other than the target enemy for purposes of cover. Ignore intervening characters when determining both whether that enemy is a legal target, and whether it gains the +4 bonus to its Defense from cover. This ability does not allow the attacking character to ignore terrain that provides cover.

For example, the Nikto Soldier has Sniper. He can shoot past a Clone Trooper and attack the Clone Trooper Commander behind that Clone Trooper, and the Commander does not get a +4 bonus to Defense. However, if there were low objects between the Clone Trooper and the Clone Trooper Commander, the Nikto Soldier would still not be able to target the Commander.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Tue Apr 22, 2008 7:05 pm 
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Speed [#]: This character can move [#] squares and attack during its turn or move 2 x [#] squares without attacking. A speed under 6 is considered a penalty, and a character with multiple speeds (for example, due to a commander effect) and a speed penalty must use the slowest speed. A speed over 6 is considered a bonus, and characters with multiple speeds but no speed penalty may use the fastest speed.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Tue Apr 22, 2008 7:09 pm 
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Squad Assault: +4 Attack while 3 allies with the same name as this character are within 6 squares

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Tue Apr 22, 2008 7:10 pm 
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Squad Firepower: +10 Damage while 3 allies with the same name as this character are within 6 squares

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Tue Apr 22, 2008 7:10 pm 
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Stable Footing: This character can move into terrain that slows movement (such as difficult terrain and low objects) without paying the extra movement cost.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Tue Apr 22, 2008 7:10 pm 
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Stealth: If this character has cover, it does not count as the nearest enemy for choosing targets if the attacker is more than 6 squares away. A character can attack an enemy with cover only if that enemy is the nearest. If this character would be the nearest enemy, the next-nearest enemy counts as the nearest instead. Follow the normal rules for cover if the character with Stealth is within 6 squares of the attacker.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Tue Apr 22, 2008 7:10 pm 
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Strafe Attack: Some characters with Flight also have Strafe Attack. This character can move up to double speed and attack each enemy whose space it enters instead of using the targeting rules. Roll each attack just before this character enters that enemy's space. This character cannot attack any enemy twice in the same turn using Strafe Attack, and it cannot move directly back into a space it has just left. A character with Strafe Attack can still make a normal attack on the turn it moves, as long as it moves its speed or less. Prior to using Strafe Attack, this character must designate a legal space to end its move in. Other characters cannot enter this space while this character is using Strafe Attack.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Fri Nov 14, 2008 8:42 pm 
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Synchronized Fire: When the specified character combines fire with this character, it grants a +6 bonus to Attack instead of +4.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Fri Nov 14, 2008 8:43 pm 
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Synergy: This character gets a +4 bonus to Attack when the specified ally is within 6
squares.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Fri Nov 14, 2008 8:43 pm 
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Transdoshan: A Transdoshan is any character with the word "Transdoshan" in its name or that has the Transdoshan special ability.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Fri Nov 14, 2008 8:43 pm 
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Triple Attack: This ability works like Double Attack, except that this character can make up to three attacks on its turn.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Fri Nov 14, 2008 8:43 pm 
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Twin Attack: This character makes a single extra attack whenever it makes an attack. This extra attack must be made against the same target as the original attack; if the original target was defeated by the first attack, this character cannot attack it again. Twin Attack even affects multiple attacks granted by special abilities and Force powers; for example, if Lord Vader uses his Lightsaber Sweep power, he can attack every adjacent target twice! However, the extra attack from Twin Attack does not stack with itself; that is, a character doesn't get another attack after making the extra attack from Twin Attack.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Fri Nov 14, 2008 8:44 pm 
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Unique: This character is one of a kind and has a given name, such as Obi-Wan Kenobi. You cannot have more than one Unique character with the same given name in your squad. Different versions of the same character have slightly different names, but all of them count as that character for purposes of this ability. For example, “General Grievous,” “General Grievous, Supreme Commander,” “General Grievous, Jedi Hunter,” and “Grievous’s Wheel Bike” all count as “General Grievous.” Where there is the possibility of confusion, the card text specifies the name this character counts as.

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(Ruhk) Too many to list. Characters that are unique are denoted by having the Special Ability Unique printed on their card.


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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Fri Nov 14, 2008 8:44 pm 
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Wall Climber: This character ignores difficult terrain, enemy characters, low objects, and pits when moving, as long as a square it occupies and a square it is moving into are bordered by a wall. This special ability otherwise works just like Flight.

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 Post subject: Re: Clone Wars: Special Abilities
PostPosted: Tue Dec 02, 2008 4:09 pm 
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Wookiee: A Wookiee is any character with the word "Wookiee" in its name or that has the Wookiee special ability. Chewbacca and Tarfful also count as Wookiees.


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