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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:23 am 
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Rig Blaster: All allies within 6 squares with nonmelee attacks whose printed Damage rating is exactly 10 (disregarding special abilities or commander effects bonuses) gain the Jolt special ability.

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(Ruhk): Great to use in conjunction with the Rebel Captain, or someone like Mara Jade, Jedi. Think lotsa attacks for that chance to activate a stronger enemy.


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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:23 am 
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Rigid: This character is unable to squeeze through narrow spaces and openings.

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(Ruhk) Rigid Characters can only move through opening that are the same size as their base or larger. You can never squeeze between enemy characters, rigid or not.


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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:23 am 
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Savage: This character is wild and difficult to control. It must end its move adjacent to an enemy if it can (if it can't reach an enemy, it moves normally). If it starts its turn adjacent to an enemy, it must end its turn adjacent to an enemy, though that need not be the same character (although if it moves to do so, it might provoke attacks of opportunity). If it defeats an adjacent enemy before moving, the Savage character does not have to move adjacent to another enemy. A Savage character is not subject to commander effects.


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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Self-Destruct [#]: When this character is defeated, it immediately deals [#] points of damage to all characters adjacent to it (enemies and allies alike).

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(Ruhk): Also granted by certain CE's; Nom Anor to Stealth characters, and Ugnaught Boss to Ugnaughts


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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Shields [#]: When this character would take damage from any source, make # saves, each needing 11 to succeed. For each successful save, reduce the damage dealt by 10 points. This ability is resolved only after all Bodyguard decisions have been made.

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(Ruhk): Damage from Characters with lightsabers does not ignore this special ability.


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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Speed [#]: This character can move [#] squares and attack during its turn or move 2 x [#] squares without attacking. A speed under 6 is considered a penalty, and a character with multiple speeds (for example, due to a commander effect) and a speed penalty must use the slowest speed. A speed over 6 is considered a bonus, and characters with multiple speeds but no speed penalty may use the fastest speed.

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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Splash [#]: If this character's attack hits, the target takes the attack's damage as normal and all characters adjacent to the target take [#] points of damage from Splash (enemies and allies alike). If the attack misses, the target and all adjacent characters take only [#] points of Splash damage. In either case, a character can avoid the Splash damage with a save of 11. Splash damage cannot be redirected by Bodyguard effects (although if the original attack hits, the target can attempt to redirect the damage as normal).

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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Spotter +[#]: If this character combines fire against a target within 6 squares, the attacking character gets a +[#] bonus to Damage against that target.
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(Ruhk) Spotter and Combine Fire cannot be used on immediate attacks (such as granted by the Bothan Noble's CE or Attacks of Opportunity)


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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Stealth: If this character has cover, it does not count as the nearest enemy for choosing targets if the attacker is more than 6 squares away. A character can attack an enemy with cover only if that enemy is the nearest. If this character would be the nearest enemy, the next-nearest enemy counts as the nearest instead. Follow the normal rules for cover if the character with Stealth is within 6 squares of the attacker.

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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Swarm +[#]: This character gets a +[#] bonus to Attack against an enemy for each other allied character with the same name as itself that is adjacent to that enemy. It gets this bonus even on attacks of opportunity.

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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Synchronized Fire: When the specified character combines fire with this character, it grants a +6 bonus to Attack instead of +4.

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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:25 am 
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Tactics Broker : Once per round before initiative is determined, if this character is in yoru squad, choose one other character in your squad. Remove the chosen character from play (It counts as defeated) and choose an opponent. That opponent's initiative check result is automatically 1. If a tie requires rerolling initiative, this ability cannot be used again for tie-breaking.

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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Sat Apr 19, 2008 8:25 am 
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Triple Attack: This ability works like Double Attack, except that this character can make up to three attacks on its turn.

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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Mon May 19, 2008 10:07 pm 
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Troop Cart: This special ability is similar to Desert Skiff as described in the archives, with the following exceptions. Transported characters do not gain Flight, but they do not provoke attacks of opportunity. Count range from this character for the purpose of making attacks or using commander effects. If this character is defated, each transported character is also defeated unless it makes a save of 6.

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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Mon May 19, 2008 10:08 pm 
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Twin Attack: This character makes a single extra attack whenever it makes an attack. This extra attack must be made against the same target as the original attack; if the original target was defeated by the first attack, this character cannot attack it again. Twin Attack even affects multiple attacks granted by special abilities and Force powers; for example, if Lord Vader uses his Lightsaber Sweep power, he can attack every adjacent target twice! However, the extra attack from Twin Attack does not stack with itself; that is, a character doesn't get another attack after making the extra attack from Twin Attack.

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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Mon May 19, 2008 10:08 pm 
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Ugnaught: An Ugnaught is any character with the word "Ugnaught" in its name or that has the Ugnaught special ability.

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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Mon May 19, 2008 10:08 pm 
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Unique: This character is one of a kind and has a given name, such as Obi-Wan Kenobi. You cannot have more than one Unique character with the same given name in your squad. Different versions of the same character have slightly different names, but all of them count as that character for purposes of this ability. For example, “General Grievous,” “General Grievous, Supreme Commander,” “General Grievous, Jedi Hunter,” and “Grievous’s Wheel Bike” all count as “General Grievous.” Where there is the possibility of confusion, the card text specifies the name this character counts as.

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(Ruhk) Too many to list. Characters that are unique are denoted by having the Special Ability Unique printed on their card.


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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Mon May 19, 2008 10:09 pm 
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Wall Climber: This character ignores difficult terrain, enemy characters, low objects, and pits when moving, as long as a square it occupies and a square it is moving into are bordered by a wall. This special ability otherwise works just like Flight.

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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Mon May 19, 2008 10:09 pm 
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Wheel Form: This character can move up to 18 squares if it does not attack.

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 Post subject: Re: The Force Unleashed: Special Abilities
PostPosted: Mon May 19, 2008 10:31 pm 
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Wookiee: A Wookiee is any character with the word "Wookiee" in its name or that has the Wookiee special ability. Chewbacca and Tarfful also count as Wookiees.

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