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Revenge of the Sith: Special Abilities https://www.swmgamers.com/forums/viewtopic.php?f=81&t=3242 |
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Author: | Jocasta Nu [ Wed Apr 16, 2008 10:29 am ] |
Post subject: | Re: RotS Special Abilities |
Accurate Shot: This character can attack an enemy with cover even if it's not the nearest enemy. The enemy still gains a +4 bonus to Defense from cover. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:29 am ] |
Post subject: | Re: RotS Special Abilities |
Alderaan Senator: This character counts as an [url]Alderaan Trooper[/url] and can benefit from special abilities and effects that help Alderaan Troopers. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:29 am ] |
Post subject: | Re: RotS Special Abilities |
Avoid Defeat: If a character with this special ability is defeated, it makes two saves, each needing a roll of 11 to succeed. If both saves are successful, the character is not defeated; instead, it remains in play with 10 Hit Points. Characters
User Comments (JN) This Ability is also granted through the ability Emergency Life Support |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:30 am ] |
Post subject: | Re: RotS Special Abilities |
Betrayal: If an enemy's attack roll against this character is a natural 1, that enemy becomes a member of this character's squad until the end of the skirmish. It can take no further actions this turn, even if it can make additional attacks. If this character is defeated, any affected enemies immediately return to their original squads. (They can still activate that round if they haven't already done so.) Characters
User Comments (Ruhk): Remember that you can choose to re-roll the 1 if you have a force point and can do so. |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:30 am ] |
Post subject: | Re: RotS Special Abilities |
Bodyguard: If an adjacent allied character would take damage from an attack, a Bodyguard character can take the damage instead, even if it is not a legal target for the attacker. A Bodyguard character can't use this special ability when an adjacent ally takes damage from something other than an attack, such as [url - SET SPECIFIC]Grenades[/url]. If the original target has the Shields special ability, you must decide whether a Bodyguard character will take the damage before the original target rolls for Shields. A special ability whose name includes Bodyguard (such as Emperor's Bodyguard) is treated as the Bodyguard ability for all purposes except as noted on the stat card. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:31 am ] |
Post subject: | Re: RotS Special Abilities |
Bounty Hunter +[#]: Bounty Hunter characters get a +[#] bonus to Attack against Unique characters. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:31 am ] |
Post subject: | Re: RotS Special Abilities |
Charging Fire: Instead of taking its normal turn, this character can move up to double speed and then make an attack on the same turn. Characters
User Comments (Ruhk): Since this Ability replace your entire turn, you cannot use it in conjunction with other Special Abilities would happen on your turn, like Mobile Attack, or Greater Mobile Attack. Nor can you use any abilities that replace attack. However SAs that apply to attacks (like Cunning, Momentum, Twin Attack, etc) are still applicable. |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:31 am ] |
Post subject: | Re: RotS Special Abilities |
Crowd Fighting: This character gets a +2 bonus to Attack for every adjacent character other than its target. If the character can make more than one attack in a turn, calculate the bonus when you start each attack. For example, if the first attack gets a +16 bonus and defeats that opponent, the next attack will get only +14, and so on. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:32 am ] |
Post subject: | Re: RotS Special Abilities |
Cyborg: A Cyborg character counts as living and as both a Droid and a non-Droid. This means it benefits from effects that target Droids (such as Repair) in addition to other kinds of effects (such as Heal). However, a Cyborg character is also vulnerable to harmful effects that don't normally affect Droids (such as critical hits) as well as those that specify Droids only (such as Ion Gun 20). Cyborgs can be affected by commander effects. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 10:32 am ] |
Post subject: | Re: RotS Special Abilities |
Dark Inspiration: During setup, if you have this character in your squad, choose an allied character with a Force rating. That character gains the Lightsaber Duelist special ability for the remainder of the skirmish. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 11:00 am ] |
Post subject: | Re: RotS Special Abilities |
Disintegration: If this character rolls a natural 20 on an attack roll, the target character is defeated regardless of its Hit Points. The target is defeated even if it avoids damage with a special ability or Force power. If another character takes the damage from that attack (for example, using the Bodyguard special ability), the other character is defeated instead of the original target. Against Huge or larger targets, the attacker gets +40 Damage instead of defeating the target. (Add the bonus damage after multiplying.) Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 11:01 am ] |
Post subject: | Re: RotS Special Abilities |
Dominate: Instead of taking its normal turn, this character can take control of a target living character, even one who has already been activated this round. (This does not count as an activation.) The target character takes a turn as though it were on the acting player's squad but cannot move. It can resist this effect with a save of 11. Determine legal targets normally for enemy characters; any allied character in line of sight is a legal target. Characters
User Comments |
Author: | Jocasta Nu [ Wed Apr 16, 2008 11:01 am ] |
Post subject: | Re: RotS Special Abilities |
Door Gimmick: At the end of its turn, this character can designate one door within line of sight as open. The door remains open until the end of this character's next turn, or until the end of a turn in which this character is defeated. Other characters can't close that door unless they use the Override special ability. Door Gimmick doesn't work on a door being held closed by the Override special ability. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:48 pm ] |
Post subject: | Re: RotS Special Abilities |
Double Attack: On its turn, if this character attacks without moving first, it then has the option either to move normally or to make an extra attack. The extra attack can be against the same enemy as the original attack, but it doesn't have to be. Since this special ability works only on its turn, this character still makes only a single attack when making an attack of opportunity. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:48 pm ] |
Post subject: | Re: RotS Special Abilities |
Double Claw Attack: This works just like Double Attack, except that both attacks must be made only against adjacent enemies. A character who has Double Claw Attack can make two attacks against adjacent enemies or a single attack against distant enemies. Characters
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:48 pm ] |
Post subject: | Re: RotS Special Abilities |
Draw Fire: If an enemy targets an ally within 6 squares of this character, you can force that enemy to target this character instead (provided that enemy can choose this character as a target). The attacker can resist this effect with a save of 11. You must decide whether to use this ability before the attacker makes the attack roll. Characters
User Comments (Anon)This ability is also granted through the Special Ability of Droid Mark. |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:49 pm ] |
Post subject: | Re: RotS Special Abilities |
Droid: A Droid character doesn't take double damage from critical hits and is not normally subject to commander effects. Characters Noted by "Droid" Special Ability or "Droid" in their name (**Note Except the Basiilisk War Droid) User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:50 pm ] |
Post subject: | Re: RotS Special Abilities |
Droid Mark: When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that characters gains Draw Fire[If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11] Character
User Comments |
Author: | Jocasta Nu [ Thu Apr 17, 2008 8:51 pm ] |
Post subject: | Re: RotS Special Abilities |
Droid Reinforcements [#]: See Reinforcements Characters
User Comments |
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