logo

All times are UTC - 6 hours

Mark forums read


Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

Author Message
Offline
 Post subject: Clone Strike: Supplements
PostPosted: Tue Apr 15, 2008 10:05 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Image

Starter Set components:
The Clone Strike set also had a "starter pack" containing eight randomized Miniatures. Two of these Miniatures were exclusive miniatures (Jango Fett of the separatists and General Kenobi of the Republic). It also contained a Complete updated Rules Book, a 20-Sided Die, a Set Checklist and a Double-Sided Map. One Map is the Muunilist (See Below) and a Blank Map. Terrain Tile Cards were also provided which would be used for the popular "Tile Wars" format created by TimmerB123.


Top
 Profile  
 

Offline
 Post subject: Re: Clone Strike: Supplements
PostPosted: Tue Apr 22, 2008 6:53 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Muunilist Grand Plaza – Found in Clone Strike Starter Set and League Kits sent out in November of 2008, on the back side of the Clone Wars Set Poster

Image

Muunilist Map Review
Courtesy: Lobostele

This map is a favorite for many people, and rightly so, because it is another well-balanced map. There is plenty of cover as you advance across the map, no matter where you decide to go. There are also some nice long shooting lanes as well so that you can sit back and fire away. Typically, the right hand-side of the map is considered the better side, but this seems to be mainly due to the fact that you can easily reach the ‘gambit’ zone on the first round. From the left side, you must have characters with increased Speed or some other form of ‘movement breaker’ in order to reach the center of the map on the first round. All in all though, both sides of this map are quite decent. The pillars down the center cause all sorts of strange Lines of Sight that you might not catch on first glance. There are some places where you can hardly be hit at all, and some that are much easier to get to than you realize. Skilled players will thread the needle with shots that just barely squeeze through the pillars, while inexperienced players will get caught off-guard with shots they thought weren’t possible. The rooms along the top and bottom also offer neat options for advancing pieces without having to ‘run the gauntlet’ down the center.

This map is DCI legal only for 100 or 150 point games.


Top
 Profile  
 

Offline
 Post subject: Re: Clone Strike: Supplements
PostPosted: Tue Apr 22, 2008 6:53 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Ultimate Missions: Clone Strike

Image

Clone Strike is the second set to have a "Ultimate Missions" Scenario Book provided with it. The Scenarios spanned from Episodes I and II to the First Release of the Clone Wars Cartoons created in between Episodes II and III. The Last mission is the "Disaster on Hypori" which introduces the popular Villian, General Grievous - the General of the Separatist War Machine.

Also included in the Book is a Double Sided Map with a Map of the City of Coruscant and the Geonosis Arena; which, used in the 150 Pt. Format was the Map of Choice for the 2007 Gencon Winner, Dr_Divot. As similar with the Rebel Storm Missions, there were also a number of Terrain pieces (Medpacs, disaster pieces etc...) as well as some tiles to represent yet to be Miniatures for the Scenarios inside as well as custom stats.


Top
 Profile  
 

Offline
 Post subject: Re: Clone Strike: Supplements
PostPosted: Tue Apr 22, 2008 6:54 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Geonosis Arena (a.k.a. Arena Pit) – Found in Clone Strike Ultimate Missions book

Image

Geonosis Arena Map Review
Courtesy: LoboStele

This is a tricky map, but knowing it inside and out is what allowed the winner at GenCon 2007 to ride it to the top. Most of this map is completely wide open, and there is very little rough terrain or low cover on the map at all. There are only a relative few completely safe starting spaces at the left side as well. The right side needs to be sure you have either characters with Flight that can advance over the pit areas and through the center opening in the wall, or you must have pieces that can squeeze down the walk-way at the bottom of the map. Either way, it is tough to advance toward the center of the map, and stay completely out of line of sight for either side. Typically, the right hand-side is considered to have a large advantage though, as that side of the map has all the walls and doors necessary to hide behind and then pop out to make attacks. The left side of the map has none of these types of features as players advance their pieces across.

This map is not DCI legal for any point levels as of July 1st, 2008.


Top
 Profile  
 

Offline
 Post subject: Re: Clone Strike: Supplements
PostPosted: Tue Apr 22, 2008 6:55 am 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Coruscant (a.k.a. Night Club) – Found in Clone Strike Ultimate Missions book

Image

Coruscant Map Review
Courtesy: LoboStele

This map is one that probably doesn’t see play as often as the others, but can be a lot of fun. It offers some interesting options for Force Push squads with the landing pad on the bottom left side. It also has some very nice, long firing lanes for non-Melee squads, but can offer enough protection for Melee squads to advance across the map. There’s no easy way to reach the wide-open ‘gambit’ zone in the middle of the map, and most games played on this map end up being somewhat of a blood-bath near the center of the map. Utilizing the walls and alcoves along the right side hallway is essential to moving across the map without getting shot at many times. There is generally not a favored side to this map, though the right side offers some better options for advancement across the map, since you can go right down the center and stay pretty well protected through the first and second rounds of play. The left side requires you to navigate around the landing pad, or come out the doors of the lobby area at the top.

This map is DCI legal only for 100 or 150 point games.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield