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6 Attacks
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Author:  gunther [ Mon Mar 22, 2010 9:49 am ]
Post subject:  6 Attacks

--6 attacks--
51 Durge, Jedi Hunter
23 Jarael
20 General Whorm Loathsom
3 Mouse Droid
3 Ugnaught Demolitionist

(100pts. 5 activations)

the idea is simple just keep durge and whorm back for suppressing fire while jarael takes the mouse up and activates everyone. she is hard to kill as well so i see it working great. oh and of corse the ugie is in case someone has override going. tell me what you think of it.

Author:  gunther [ Wed Mar 24, 2010 9:54 am ]
Post subject:  Re: 6 Attacks

anybody

Author:  jedispyder [ Wed Mar 24, 2010 10:09 am ]
Post subject:  Re: 6 Attacks

I think it looks like fun. I've only tried Durge in Dynamic Duo so no clue how he'd do in as the main beast in a squad.

Author:  The_Celestial_Warrior [ Wed Mar 24, 2010 10:10 am ]
Post subject:  Re: 6 Attacks

I tried it out after you posted it, but Jarael fell flat too quickly for me.

Author:  gunther [ Wed Mar 24, 2010 10:14 am ]
Post subject:  Re: 6 Attacks

yeah she kind of does. does anyone have any idea to replace her?

Author:  wannabemexican [ Thu Mar 25, 2010 3:56 am ]
Post subject:  Re: 6 Attacks

51 Durge, Jedi Hunter
10 San Hill
8 Muun Tactics Broker
8 R7 Astromech Droid
8 Battle Droid x2
9 Rodian Brute x3
6 Ugnaught Demolitionist x2

This is my 100pt Durge squad. Basically designed to control activations, position Durge, then win init and let rip with Durge's triple. That is 60 damage, probably against a Jedi, so that adds jedi hunter, and then bounty hunter if it is unique. At 100pt that will prob be the case.

Or even this:

51 Durge, Jedi Hunter
20 General Whorm Loathsom
8 Muun Tactics Broker
8 R7 Astromech Droid
3 Mouse Droid
6 Rodian Brute x2
3 Ugnaught Demolitionist

That should be enough activations to save durge to last. Then win init and let rip for 120 dam, or 180 against a jedi. Goodbye to their main beat.

Author:  The_Celestial_Warrior [ Thu Mar 25, 2010 7:05 am ]
Post subject:  Re: 6 Attacks

wannabemexican wrote:
51 Durge, Jedi Hunter
10 San Hill
8 Muun Tactics Broker
8 R7 Astromech Droid
8 Battle Droid x2
9 Rodian Brute x3
6 Ugnaught Demolitionist x2

This is my 100pt Durge squad. Basically designed to control activations, position Durge, then win init and let rip with Durge's triple. That is 60 damage, probably against a Jedi, so that adds jedi hunter, and then bounty hunter if it is unique. At 100pt that will prob be the case.

Or even this:

51 Durge, Jedi Hunter
20 General Whorm Loathsom
8 Muun Tactics Broker
8 R7 Astromech Droid
3 Mouse Droid
6 Rodian Brute x2
3 Ugnaught Demolitionist

That should be enough activations to save durge to last. Then win init and let rip for 120 dam, or 180 against a jedi. Goodbye to their main beat.



Muun Tactics Broker has almost no place in 100. I would make you eat your own squad just by spinning all my characters as fast I as I could.

Author:  wannabemexican [ Thu Mar 25, 2010 7:35 am ]
Post subject:  Re: 6 Attacks

hmm. I just looked at him again. There is no choice about using his ability is there?

Author:  gunther [ Thu Mar 25, 2010 7:43 am ]
Post subject:  Re: 6 Attacks

no lol there isn't and activation control isn't a worry for to me this squad is all about durge with 6 attacks in a 100

Author:  swinefeld [ Thu Mar 25, 2010 8:09 am ]
Post subject:  Re: 6 Attacks

gunther wrote:
yeah she kind of does. does anyone have any idea to replace her?


I'll throw in my opinion:

In that point range, there really is no better interference piece than Jarael, especially since you need Fringe/Seps.
Sadly, she will be overwhelmed by the likes of Cad, Rex etc.

I think that for what it is trying to do, the squad is optimized as best it can be.
This could do well against some squads, but fail badly against others. (mobile evade/push for example)
Depends on what you are likely to face in your local meta.

It looks fun to try. At 100, I prefer using Genos/Lando with Whorm.

Author:  The_Celestial_Warrior [ Thu Mar 25, 2010 9:01 am ]
Post subject:  Re: 6 Attacks

swinefeld wrote:
gunther wrote:
yeah she kind of does. does anyone have any idea to replace her?


I'll throw in my opinion:

In that point range, there really is no better interference piece than Jarael, especially since you need Fringe/Seps.
Sadly, she will be overwhelmed by the likes of Cad, Rex etc.

I think that for what it is trying to do, the squad is optimized as best it can be.
This could do well against some squads, but fail badly against others. (mobile evade/push for example)
Depends on what you are likely to face in your local meta.

It looks fun to try. At 100, I prefer using Genos/Lando with Whorm.



That's probably true, as in my run through she was based by Mara Jade Jedi...no evade, no parry...bye bye

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