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 Post subject: 6 Attacks
PostPosted: Mon Mar 22, 2010 9:49 am 
Sithlord's Sportmanship Winner 2010
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--6 attacks--
51 Durge, Jedi Hunter
23 Jarael
20 General Whorm Loathsom
3 Mouse Droid
3 Ugnaught Demolitionist

(100pts. 5 activations)

the idea is simple just keep durge and whorm back for suppressing fire while jarael takes the mouse up and activates everyone. she is hard to kill as well so i see it working great. oh and of corse the ugie is in case someone has override going. tell me what you think of it.

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 Post subject: Re: 6 Attacks
PostPosted: Wed Mar 24, 2010 9:54 am 
Sithlord's Sportmanship Winner 2010
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anybody

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 Post subject: Re: 6 Attacks
PostPosted: Wed Mar 24, 2010 10:09 am 
One of the Sith on Malgus' Shuttle
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I think it looks like fun. I've only tried Durge in Dynamic Duo so no clue how he'd do in as the main beast in a squad.


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 Post subject: Re: 6 Attacks
PostPosted: Wed Mar 24, 2010 10:10 am 
Big Bad Brad
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I tried it out after you posted it, but Jarael fell flat too quickly for me.

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 Post subject: Re: 6 Attacks
PostPosted: Wed Mar 24, 2010 10:14 am 
Sithlord's Sportmanship Winner 2010
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yeah she kind of does. does anyone have any idea to replace her?

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 Post subject: Re: 6 Attacks
PostPosted: Thu Mar 25, 2010 3:56 am 
Jedi Knight
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51 Durge, Jedi Hunter
10 San Hill
8 Muun Tactics Broker
8 R7 Astromech Droid
8 Battle Droid x2
9 Rodian Brute x3
6 Ugnaught Demolitionist x2

This is my 100pt Durge squad. Basically designed to control activations, position Durge, then win init and let rip with Durge's triple. That is 60 damage, probably against a Jedi, so that adds jedi hunter, and then bounty hunter if it is unique. At 100pt that will prob be the case.

Or even this:

51 Durge, Jedi Hunter
20 General Whorm Loathsom
8 Muun Tactics Broker
8 R7 Astromech Droid
3 Mouse Droid
6 Rodian Brute x2
3 Ugnaught Demolitionist

That should be enough activations to save durge to last. Then win init and let rip for 120 dam, or 180 against a jedi. Goodbye to their main beat.


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 Post subject: Re: 6 Attacks
PostPosted: Thu Mar 25, 2010 7:05 am 
Big Bad Brad
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wannabemexican wrote:
51 Durge, Jedi Hunter
10 San Hill
8 Muun Tactics Broker
8 R7 Astromech Droid
8 Battle Droid x2
9 Rodian Brute x3
6 Ugnaught Demolitionist x2

This is my 100pt Durge squad. Basically designed to control activations, position Durge, then win init and let rip with Durge's triple. That is 60 damage, probably against a Jedi, so that adds jedi hunter, and then bounty hunter if it is unique. At 100pt that will prob be the case.

Or even this:

51 Durge, Jedi Hunter
20 General Whorm Loathsom
8 Muun Tactics Broker
8 R7 Astromech Droid
3 Mouse Droid
6 Rodian Brute x2
3 Ugnaught Demolitionist

That should be enough activations to save durge to last. Then win init and let rip for 120 dam, or 180 against a jedi. Goodbye to their main beat.



Muun Tactics Broker has almost no place in 100. I would make you eat your own squad just by spinning all my characters as fast I as I could.

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 Post subject: Re: 6 Attacks
PostPosted: Thu Mar 25, 2010 7:35 am 
Jedi Knight
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hmm. I just looked at him again. There is no choice about using his ability is there?


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 Post subject: Re: 6 Attacks
PostPosted: Thu Mar 25, 2010 7:43 am 
Sithlord's Sportmanship Winner 2010
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no lol there isn't and activation control isn't a worry for to me this squad is all about durge with 6 attacks in a 100

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 Post subject: Re: 6 Attacks
PostPosted: Thu Mar 25, 2010 8:09 am 
One of The Ones
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gunther wrote:
yeah she kind of does. does anyone have any idea to replace her?


I'll throw in my opinion:

In that point range, there really is no better interference piece than Jarael, especially since you need Fringe/Seps.
Sadly, she will be overwhelmed by the likes of Cad, Rex etc.

I think that for what it is trying to do, the squad is optimized as best it can be.
This could do well against some squads, but fail badly against others. (mobile evade/push for example)
Depends on what you are likely to face in your local meta.

It looks fun to try. At 100, I prefer using Genos/Lando with Whorm.


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 Post subject: Re: 6 Attacks
PostPosted: Thu Mar 25, 2010 9:01 am 
Big Bad Brad
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swinefeld wrote:
gunther wrote:
yeah she kind of does. does anyone have any idea to replace her?


I'll throw in my opinion:

In that point range, there really is no better interference piece than Jarael, especially since you need Fringe/Seps.
Sadly, she will be overwhelmed by the likes of Cad, Rex etc.

I think that for what it is trying to do, the squad is optimized as best it can be.
This could do well against some squads, but fail badly against others. (mobile evade/push for example)
Depends on what you are likely to face in your local meta.

It looks fun to try. At 100, I prefer using Genos/Lando with Whorm.



That's probably true, as in my run through she was based by Mara Jade Jedi...no evade, no parry...bye bye

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