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 Post subject: Vodo's Apprentice
PostPosted: Sun Feb 14, 2010 11:05 pm 
Death Star Designers
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Joined: Thu Oct 16, 2008 11:57 am
Posts: 2071
Location: Morris, MN
I was toying around with ways to make a competitve 100pt squad with Vodo-Siosk Baas and here's what I came up with.

--Vodo's Apprentice--
44 Vodo-Siosk Baas
23 Jarael
18 Twi'lek Black Sun Vigo
9 Jawa Trader
3 Mouse Droid
3 Ugnaught Demolitionist

(100pts. 6 activations)

Jarael will have GMA with tripple attack. Vodo Baas is hard to kill, and will make it even harder for people to attack Jarael with him using alter. The obvious choice for his force spirit is to give it to Jarael so that she can make more fprr against failed saves. The TBSV is a good shooter and hard to hit. The Jawa Trader is in there in case some one decides to play a droid and also gives me another mobile shooter with cunning attack. Any suggestions on improving the squad?

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 Post subject: Re: Vodo's Apprentice
PostPosted: Mon Feb 15, 2010 1:00 am 
Jedi Battlemaster
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eh.. Vodo is always been a little expensive for what he does for me. Nice build using him though. A thought might be to lose the Vodo theme and also drop the Jawa trader. Throw in the Jedi Exile instead for fun, Jareal gains quad, the TBSV gets double, fun!

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 Post subject: Re: Vodo's Apprentice
PostPosted: Wed May 05, 2010 12:51 pm 
Unnamed Wookiee
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Joined: Thu Jan 28, 2010 2:03 pm
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this would do very well against other melee based squads, but against the norm of 100 and just competitive in general, it would struggle


:saber:

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 Post subject: Re: Vodo's Apprentice
PostPosted: Wed May 05, 2010 1:06 pm 
Droid Army Commander
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Joined: Mon Mar 17, 2008 12:38 am
Posts: 1959
The problem with vodo is that lord hoth costs the same is so much better.


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