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Author: | Grand Moff Boris [ Sun Feb 14, 2010 10:45 pm ] |
Post subject: | Luckuss Duckuss |
35 Zuckuss 27 Luke, Rebel Commando 14 General Riekan 09 R2 w/Extended Sensor 08 Obi, Force Spirit 06 Ugnaught Demolitionist x2 Most of the time I would give Obi's Light Spirit to Zuckuss so he can reroll attacks at +4, and gives him a chance to Evade better. Luke can use Levitate to position Zuckuss for better shots, or help him get out of harm's way in a pinch. I started to use Han, but I think melee is a requirement with GOWK back. |
Author: | Partof1 [ Mon Feb 15, 2010 1:43 am ] |
Post subject: | Re: Luckuss Duckuss |
Interesting. I like the option you have, on who you want to haunt, but I don't like the damage output entirely. However, 100 is kind of a crapshoot in regards to solid build strategies, so careful positioning can work for you. I'm not sure how useful Snare Gun would be in 100, also, as your only other attacker is melee, but it should help to some degree. |
Author: | Demosthenes [ Wed Feb 17, 2010 12:23 pm ] |
Post subject: | Re: Luckuss Duckuss |
I like that you realized GOWK is going to be a big threat moving forward. I love using Zuckuss against GOWK because even if Glue Gun doesn't do any damage, he's still stuck. It helps to try and take out some of the other pieces while you prepare for the inevitable showdown with GOWK. I agree that the damage is a little low, but for a quick 100 match, if you stick people properly, you should be able to whittle away enough of a squad that the low damage output will be all you need. Now I'm gonna play with a new smily because it's fun. lol |
Author: | LoboStele [ Wed Feb 17, 2010 12:49 pm ] |
Post subject: | Re: Luckuss Duckuss |
A couple things I might be concerned with on this build. The Rex/Dash combo could be a tough one. Granted, Luke's Stealth will help keep him safe to a degree, and Evade will help. But, eventually, one of them is going to get close to Zuckuss, and from there, it'll be tough to keep him alive. Luke will drop quick if either of those get clean LOS on him too. Bane is the other one that concerns me. Granted, Zuckuss would keep him locked up for the most part. But if he manages to win a couple inits, could spell trouble. I guess, just like most 100 point games, it'll come down to a few dice rolls no matter what. |
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