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Counter-Wan
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Author:  Luke_Skywalker [ Sun May 17, 2009 12:09 pm ]
Post subject:  Counter-Wan

Lumiya, The Dark Lady-53
Holo-Sidious-11
TBSV-18
Wicket-8
2x Ugo-6
Mouse Droid-3

Total 99

Thought and Plan. Obi-Wan runs rampant through 100 pt Tournaments defeating Darth Bane with ease along with most other current builds. This squad does well at neutralizing the effect of shooters on major assets by having Lumiya with both evade and Stealth able to dodge the accurate shots that target her. With Greater Mobile Attack and Melee reach three she becomes very difficult to anticipate. Further she has access to extra force points allowing her to push Obi-Wan around a little and if used properly her self destruct can be devastating. The Opportunsitic Twilek really comes into his own as a force user gaining the points from palpatine, Additionally Wicket and the Ugnaughts provide a little surprise when they can suddenly bend the force to their will. In a 150 Version I would consider Jareal a must though other options would remain somewhat open.

Author:  billiv15 [ Sun May 17, 2009 4:48 pm ]
Post subject:  Re: Counter-Wan

In 100, I use Obi and Dash.

I would ignore Lumiya completely, and tow either Dash or Obi (as needed) to take out the TBSV and Holo Sid before I would take on the chick. For good measure, I'd probably take out Wicket as well just because I could. I don't see how you can beat this without some tremendous luck.

No offense intended though, because I don't think there is anything in 100 that can touch Dash/GOWK/R2 other than an extremely lucky LV (maybe 5% chance) or a really lucky Vong JH build maybe.

Author:  jdjersey [ Sun May 17, 2009 11:03 pm ]
Post subject:  Re: Counter-Wan

What exactly is the GOWK 100 pt squad? What is the last 8 points? a couple mouse droids, ugs, one of either and a camasi?

Author:  Luke_Skywalker [ Mon May 18, 2009 3:08 pm ]
Post subject:  Re: Counter-Wan

No point in a mouse.

GOWK 55
Dash 83
R2-Astro 92

And Either 2xugo or Ugo + Camassi, OR

GOWK
Rex
R2 Astro
Ugo

Second one is used less I think, though I prefer it because of it's Consistency. Rex is always at +12, even if Obi gets the big D. or he moves farther than 6 away from an ally, or gets disrupted <all of which happen> And you dont have to wait for a late round strike with it, only to be outactivated by some Tempo control squad.

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