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 Post subject: Mad's 100 2.1
PostPosted: Sun Apr 05, 2009 9:17 am 
Warmaster
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Joined: Sat Dec 08, 2007 11:19 pm
Posts: 561
Location: Cincinnati, OH
Boba Fett, Mercenary
General Rieekan
Twi'lek Black Sun Vigo
Gran Raider
Mouse Droid
Ugnaught Demolitionist


Quote:
Squad Commander Effects

General Rieekan
Allies gain Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) and Mobile Attack (Can move both before and after attacking).
Twi'lek Black Sun Vigo
Followers with Evade within 6 squares gain Greater Mobile Attack.


Thoughts...?

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 Post subject: Re: Mad's 100 2.1
PostPosted: Sun Apr 05, 2009 9:55 am 
Droid Army Commander
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Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
I've toyed around with GR, TBSV, BFM combo a bit. Very fun to have Boba Intuition six to get set up, pop 2 shots and then run 6 to safety. I just don't think this is going to have enough Damage output to compete with everything else out there. I see this as a less efficient/higher activation version of the old BFBH Han RH 100 squad. A bit more fun with the Intuition but it is tough to keep the MD and Vigo safe within six of Boba and not restrict his movement.

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 Post subject: Re: Mad's 100 2.1
PostPosted: Sun Apr 12, 2009 7:32 pm 
Unnamed Wookiee
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COPYCAT!!! :P

I posted a squad just like this a while back on the WotC forums. I like it a lot, but apparently a bunch of noobs rated the squad 5.
Yeah, it is a very nice squad.

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Just think about this, they create a black hole for a shield. look it up and see what would happen if you did that.

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Alright, just because I'm new to this forum doesn't mean I'm new to the game, so please don't just disregard what I say just because it seems to be that I'm a noob.


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 Post subject: Re: Mad's 100 2.1
PostPosted: Sun Apr 12, 2009 7:37 pm 
Warmaster
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well,
I wish I had run it last week instead of the Luke Commando squad; which got hosed by the other OBVIOUS (except to me) squad of Throne'd Palpy and Vader unleashed...

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