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 Post subject: Re: The Swiss Guard 2
PostPosted: Mon Sep 24, 2007 3:34 pm 
Imperial Dignitaries
Imperial Dignitaries

Joined: Mon Sep 03, 2007 12:15 am
Posts: 710
Fool wrote:
Storm COmm x 3
General Veers
BBSV
Mas Amedda


Now your SC's get Evade/Accurate and you can take 3 at 100 points.

DOn't know why I didn't think of this earlier


Again, the +6 attack just doesn't cut it. Also the inability for you to move your SC's is another flaw. When they are out in shooting range, they are out. This squad may look ok on paper, but as soon as you play someone who uses JWM's, Boba BH, Han Cannon or Vader squad you will find that having to roll a 20 to hit a character (Vader, Exar, etc.) in cover doesn't allow you to do much. The SC's need Thrawn to be effective at 100 as he gives them Jedi-like stats (20 defense +9-13 attack), initiative control, Force Immunity (JWM's unable to deflect), and mobility. There really is no other way to play them, when Thrawn is so great with them. The success I have had with my "Swiss Army Knife" is do to the abilities Thrawn can give the SC's, allowing them to be so versitile.

Looks great for the GVL though, I will definatly try it out. :D

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PostPosted: Thu Oct 11, 2007 11:09 am 
Jedi Knight
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Joined: Wed Sep 12, 2007 1:21 pm
Posts: 321
Location: Lake Forest Park (The only cool Seattle suburb)
The Flea is right. However: if you are facing a squad that you know has low defense then you should be fine. The Flea is still right though, you need more movement and a higher damage output.

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