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 Post subject: Thrill seekers
PostPosted: Fri Sep 21, 2007 10:05 am 
Master of the Order
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18 Lando, Dashing Scoundrel
37 Aurra Sing
38 Boba Fett, Enforcer
06 Ugnaught x2

The idea is to let Lando and Boba mobile in and out with some firepower support from Aurra, especially vs. Jedi.

I have also tried the squad with Anakin SA instead of Boba and it works about as good (though Boba's Evade can be a bit more handy in some situations).

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PostPosted: Sun Sep 23, 2007 1:54 pm 
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Looks like a good squad.


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PostPosted: Sun Sep 23, 2007 7:43 pm 
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How about trying the following:

[41PT] Aurra Sing, Jedi Hunter
[38PT] Boba Fett, Enforcer
[18PT] Lando Carilissian, Dashing Scoundrel
[3PT] Ugnaught Demolitionist
[100PT] - 4 Figures

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PostPosted: Sun Sep 23, 2007 8:44 pm 
Imperial Dignitaries
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hey_yu wrote:
How about trying the following:

[41PT] Aurra Sing, Jedi Hunter
[38PT] Boba Fett, Enforcer
[18PT] Lando Carilissian, Dashing Scoundrel
[3PT] Ugnaught Demolitionist
[100PT] - 4 Figures


Sorry Boris, but I think that this is the better option. Aurra provides you with the beat support that you desperately need. When the going gets tough or you are playing JWM's, CS Aurra, Boba Enf and Lando cannot do enough damage IMHO. Aurra JH gives you that upper hand in most situations for the ability to do 40-60 damage in one round. Otherwise it looks very solid. :D

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PostPosted: Sun Sep 30, 2007 1:36 pm 
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thejumpingflea wrote:
hey_yu wrote:
How about trying the following:

[41PT] Aurra Sing, Jedi Hunter
[38PT] Boba Fett, Enforcer
[18PT] Lando Carilissian, Dashing Scoundrel
[3PT] Ugnaught Demolitionist
[100PT] - 4 Figures


Sorry Boris, but I think that this is the better option. Aurra provides you with the beat support that you desperately need. When the going gets tough or you are playing JWM's, CS Aurra, Boba Enf and Lando cannot do enough damage IMHO. Aurra JH gives you that upper hand in most situations for the ability to do 40-60 damage in one round. Otherwise it looks very solid. :D


Yeah, I agree with the Flea. Aurra JH seems better, more damage :D .

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PostPosted: Mon Oct 01, 2007 3:17 pm 
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I agree with the flea here. Aurra JH is basically a must if you're playing the sepertists. Just a much better damage option.


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PostPosted: Mon Oct 01, 2007 9:05 pm 
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CS Aurra still has 2 things JH Aurra doesn't:

Accurate Shot
Careful Shot

Not to mention higher Defense.

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PostPosted: Mon Oct 01, 2007 9:08 pm 
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Boris wrote:
CS Aurra still has 2 things JH Aurra doesn't:

Accurate Shot
Careful Shot

Not to mention higher Defense.


You got Boba for the accurate.

I'd rather the ability to base and do 40-60 then to shoot for only 20-30 in a squad like this. Aurra JH provides a lot more for this squad with a melee-esque piece that is also a solid shooter.

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PostPosted: Tue Oct 02, 2007 12:45 am 
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hey_yu wrote:
How about trying the following:

[41PT] Aurra Sing, Jedi Hunter
[38PT] Boba Fett, Enforcer
[18PT] Lando Carilissian, Dashing Scoundrel
[3PT] Ugnaught Demolitionist
[100PT] - 4 Figures


This is the exact squad I was planning to play in my next 100 point game.

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PostPosted: Tue Oct 02, 2007 3:52 am 
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San Hill squads needs a shooter beatstick, and Aurra JH provides this. I'd rather have 2 attacks at 16 attack rather than one attack at 19 attack and 30 damage.


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PostPosted: Tue Oct 02, 2007 6:39 am 
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But we're not talking about San Hill, are we? ;)

If my opponent has Bane and Ugnaught x6, then Aurra JH is just an expensive scrub killer until close-to-full strength Bane is up close enough to smack her down in 2-3 rounds.

On the other hand, Boba and Aurra (CS) can dish out TO BANE 50 damage per round. He's dead or near death when he bases.

Additionally, Stealthy melee squads are very popular at the 100 pt. level (Han in Stormtrooper Armor + Aqualish Assassin + Ithorian Commander). And if they bring Lobot or R2 with them, I want to be able to choose that door-locker as a target.

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PostPosted: Tue Oct 02, 2007 3:31 pm 
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I prefer Aurra, JH myself. I know accurate shot and a very high attack. I have both, and use both. But I like twin, lightsaber, and blaster barrage more.


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PostPosted: Tue Oct 09, 2007 12:27 pm 
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thejumpingflea wrote:
Boris wrote:
CS Aurra still has 2 things JH Aurra doesn't:

Accurate Shot
Careful Shot

Not to mention higher Defense.


You got Boba for the accurate.

I'd rather the ability to base and do 40-60 then to shoot for only 20-30 in a squad like this. Aurra JH provides a lot more for this squad with a melee-esque piece that is also a solid shooter.

Yet again I agree with the Flea. Aurra CS is good, but aurra JH is a lot more versatile.

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