I like it. Looks like fun to try sometime for sure. Cade's ability to pour out the damage has always made him a top contender at 100 points, IMO. Previous good options with him were the Bothan Noble, but then you had no easy access to a movement breaker like R2-Astromech. So Padme Senator certainly brings him back to the table. I like this a lot. It's possible to drop Bane in 2 rounds, even with a couple missed shots here and there. Statistically, with FP to re-roll, it should never take more than 2 rounds to kill Bane. With R2's 12-square Tow, makes it easy to pound Bane, then play keep away, especially since Bane also needs 2 rounds to kill Cade, without a Crit anyways.
I think the biggest hindrance will be the Uggy shield. If Bane stays hidden well, and can force you to shoot the Ugos, you could waste a lot of shooting opportunities. Although, you should be able to kill at least 2 Ugos a round, possibly 4 depending on how exposed the are left.
As for other builds though....Han Cannon could be an issue. One lost init and R2 is gone and Cade is left stranded in the open. Or for that matter, Cade is gone with one lost init. It could go the other way though too, since Cade can wipe Han out with one set of Double/Twin attacks.
One of my favorite squads (Mara, Garm, Ugos, with Bothan and Rauntaun for reinforcements) could also be problematic, with Mara's Stealth keeping Cade at arm's length. The Rauntaun would tip the scales in the all important 'crucial initiative'.
Boba MC and Scouts could be plain irritating as well, though likely not as much of a problem overall, as long as Cade can tow in at the right time to knock out a key piece or two.
As with a lot of 100 point builds, this one rests on the ability to keep your single big piece alive. Once Cade goes down, it's game over.
_________________ -Aaron Mand'alor "You either die a hero, or you live to see yourself become the villain."
|