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Rex and Gree
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Author:  obikenobi1 [ Sun Nov 30, 2008 9:32 am ]
Post subject:  Rex and Gree

I was thinking if this squad would be effective for a 100pt game:

Captain Rex: 33pts
Commander Gree (CW): 20pts
ARC Sniper: 16pts
Clone Trooper X3: 27pts
Ugnaught: 3pts

In total there is 99pts used. Rex will be greater mobiling at +16 attack and the ARC Sniper will be mobile attacking at +14 attack with accurate and sniper, making him effective at taking out pesky commanders. The Clone troopers are support, as well as potential dmg dealers with +10 attack for 20 dmg.

Does anyone have some ideas on how I could improve this squad? Any replacements needed to make it better? Please let me know.

Author:  hman73 [ Sun Nov 30, 2008 8:01 pm ]
Post subject:  Re: Rex and Gree

Rex does not gain squad assault because he is unique. Otherwise it looks pretty good.

Author:  obikenobi1 [ Sun Nov 30, 2008 11:14 pm ]
Post subject:  Re: Rex and Gree

hman73 wrote:
Rex does not gain squad assault because he is unique. Otherwise it looks pretty good.


He wouldn't benifit from the +4 attack given by squad assault, but at least he will count as an ally still for squad purposes, making him still useful to the other people in his squad. He is still pretty decent for a shooter with +12 attack.

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