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 Post subject: Karmic Interference
PostPosted: Wed Oct 15, 2008 10:13 am 
Mandalore
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Joined: Mon Sep 03, 2007 12:15 pm
Posts: 1082
Zhane Carrick (24)
Aurra Sing (37/61)
Luke, Force Spirit (10/71)
General Wedge Antilles (23/94)
2x Ugnaught Demolitionist (6/100)

Zhane runse interference for Aurra, keeps melee's Away while she shoots, With mettle it really makes up for the careful shot, and Aurra rarely misses. Zhane with Evade and mobile attack is also pretty nice. If you roll odd for initiative then his evade saves need 7's, Karmic Mettle for 3's. If you failed of course u need 15's Karmic Mettle for 11's. Between His mind trick, Block and Evade he makes for a decent stall piece to let Aurra have a few rounds of shooting. Considered using Bindo instead of Zhane, but I thought that he just doesn't bring as much to the table as Zhane, though he is more reliable.

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 Post subject: Re: Karmic Interference
PostPosted: Thu Oct 16, 2008 1:44 pm 
Jedi Battlemaster
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Joined: Sat Dec 08, 2007 8:46 pm
Posts: 3199
Location: Waterloo, ON
Nice idea!

Everyone does what they do best :)
I played vs Fool and he ran Zayne.. let me tell you. super annoying piece! He rolled odd just about every init too :P And he lasted 3 rounds vs Tyranus LotDS! Add Evade.. he's going to be that much more annoying.
You're build seems to be more damage negation than raw damage output, which is fantastic, especially against squads with mutliple threats.. like a WEW or WFF swarm. A match up against the Vong JH will hurt, of course, but you look to be abel to do well enough against most other squads. :D

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