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 Post subject: Re: Squads to beat
PostPosted: Tue Apr 22, 2008 12:56 pm 
Imperial Dignitaries
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homer_sapien wrote:
I lost one of them. With Zam down to 10HP he got her close enough to Boba to infest him for 60, then won initiative and did it again to finish him off.


Zam.....man I hope she gets remade. What a disappointment with her single attack.....

I kinda like the Boba BH and noble squad in 100. If you mobile in and out until the opp gets close you can wail on them with 4-6 attacks at that point. The key is not to get impatient with it.

If it weren't so expensive a Kota/Leia Hero squad would be fun with the rolling Repulse; too expensive for that trick though.

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 Post subject: Re: Squads to beat
PostPosted: Tue Apr 22, 2008 6:06 pm 
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punxnbutter wrote:
If it weren't so expensive a Kota/Leia Hero squad would be fun with the rolling Repulse; too expensive for that trick though.


And it doesn't work because Kota has a commander effect.

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 Post subject: Re: Squads to beat
PostPosted: Tue Apr 29, 2008 10:58 am 
Really Cool Alien from a Cantina
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Won a tournament a few weeks ago with this:

Moff Nyna Calixte 18
Kel Dor Bounty Hunter x6 78
Ugnaught Demolitionist 3

Map: Deathstar
Total: 99

Seems too simple to be effective but it destroyed everything it faced. Sit in gambit and shoot away until they base to blow you up. Owns other super-stealth and can take down most beatsticks. Yes, disruptive is a glaring problem, but at 100 you will probably only face one big piece with it and you can concentrate your resources on taking that piece out. It's still a competetive squad in any situation.

P.S. Playing this squad had a dramatic downside: everyone at my LGS is now playing Kel Dor superstealth. Having to make sure you can deal with it each week, in all point incarnations, is kind of annoying when squad building. Even when you can plan for it, it still kind of cramps your options. Guess the only way to get rid of it is to keep beating it. :wink:


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 Post subject: Re: Squads to beat
PostPosted: Wed Jul 02, 2008 8:12 pm 
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I still can't help but think that the squad:

YV JH x3 60
YV Shaper 21
+
Filler:
Lando DS
Kel Dor, 2 Uggos

Should solidly hold the 100 door.

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 Post subject: Re: Squads to beat
PostPosted: Wed Aug 06, 2008 6:39 pm 
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Admiral Ace wrote:
Won a tournament a few weeks ago with this:

Moff Nyna Calixte 18
Kel Dor Bounty Hunter x6 78
Ugnaught Demolitionist 3

Map: Deathstar
Total: 99

I ran this for our Ironman except i subbed a ctorm commando into it for better offense and door control. It went 2-1 with the loss being to JWM swarm. It ALMOST lost to Mando Boba and gunclingers. It did really well, but it hurts against shooters and high HP characters like JWMs.

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 Post subject: Re: Squads to beat
PostPosted: Mon Aug 11, 2008 4:18 pm 
One of the Sith on Malgus' Shuttle
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Luke_Skywalker wrote:
All I was saying about it was this, Loda gets 2 attacks on Kota, he needs 10's. Kota Gets 2 attacks on Loda he needs 8's. Yeah the repulse doesn't ever go off, but it doesn't really matter, If you can kill Leia, than you should be able to defeat Loda. Your Kel-Dor's will either put enough damage on him to make up the difference of not having repulse, or Loda will waste 2 or more force points to negate each of their attacks. I do not think that Loda/Leia +3 ugo's is a problem for this build.

One difference is that Loda has the Force on his side. If he gets to Kota first he can Twin him and then Stun him up to 3 times if necessary. He can also Force Alter Kota's attack 3 times if necessary also. Think about it, it'll be Round 2 usually by the time they get near each other, by then Loda has 9 FP to use. Not saying Loda will always beat him, its just food for thought...


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 Post subject: Re: Squads to beat
PostPosted: Mon Dec 01, 2008 5:36 pm 
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The ewok swarm sounds like it'd be a lot of fun to play. In the local tourneys that I have been involved in, there are typically either land/snowspeeder squads or mando scouts w/captain sqauds at 100 points. I got tired of seeing those squads win all the time so I decided to figure out how to beat them. For the speeders, I have found that Boba, Merc. and Aurra Sing JH work well, even though it is only two activations. For the scouts, I either have gone Vader UNL and Emperor Palp. with 3 uggies. Vader takes a pounding but if played right, he can come out on top using his throw.


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 Post subject: Re: Squads to beat
PostPosted: Sat Dec 20, 2008 1:12 am 
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Post Clone Wars a top 100 pt squad is very open to interpretation. I have done well with each of the Following:
53 Lumiya the Dark Lady
11 holo Sid
18 Lando DS
8 Wicket
3 Ugo Demolitionist.

55 GOWK <No kidding did someone say he was top tier?>
18 Jar Jar
9 R2-Astromech
18 Lando Dashing Scoundrel

Post Clone Wars Top 100. Lets See um!

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 Post subject: Re: Squads to beat
PostPosted: Mon May 25, 2009 6:47 am 
Third Jedi from the Left
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Swiss Army Knife would me near impossible to beat
with init control an the different CE's, Storm Commando's can attack at 13-30 three times at the beggining of each round ;)
Again, Thrawn owns

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 Post subject: Re: Squads to beat
PostPosted: Tue May 26, 2009 6:33 am 
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Well in the post A&E Era I feel this must be mentioned

GOWK
Dash RS <85>
R2 Astro <94>
2x Ugo <100>

Solid as it gets.

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 Post subject: Re: Squads to beat
PostPosted: Tue May 26, 2009 6:46 am 
Third Jedi from the Left
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GOWK is EVIL
WotC made him like they made Boba enforcer, and bane OVERPOWERED :roll:
Now he is seen too much at tourneys

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 Post subject: Re: Squads to beat
PostPosted: Sun Sep 27, 2009 11:31 am 
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I currently feel that this squad is one of the best 100 pt options available

Captain Rex
Jedi Weapon Master
Jedi Weapon Master
R2-Astromech Droid
Ugnaught Demolitionist
Ugnaught Demolitionist

This squad should have a very good chance at beating just about anything else in the 100 point game today.

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 Post subject: Re: Squads to beat
PostPosted: Fri Oct 30, 2009 3:26 pm 
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Not a lot of people realize it, but Xizor is a top tier piece and a force to be reckoned with at all point levels.

--Black Fringe 100--

Xizor
Bith Black Sun Vigo
Twi'lek Black Sun Vigo
Abyssn Black Sun Thug
Aqualish Assassin X2
Mouse Droid
Uggie Demo X2

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 Post subject: Re: Squads to beat
PostPosted: Fri Nov 20, 2009 1:08 am 
Really Cool Alien from a Cantina
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Had some success with this one near the end of last year...

Might still be viable for the current meta :)

-- Mobile Artillery --
49 Sith Heavy Assault Droid
21 T1 Series Bulk Loader Droid
13 Czerka Scientist
11 BoShek
6 Ugnaught Demolitionist x2

(100pts. 6 activations)


Players who faced this one claimed that the high HP count made it highly annoying (some said intimidating), and the SHAD's Double/Twin Jolts did their job well.

T1 was for intimidation and also to Lift the SHAD into optimum attacking position.

---

There was also this one...

-- Bleeding Opportunists --
21 General Veers
20 Admiral Piett
13 Czerka Scientist
8 Mas Amedda
35 Stormtrooper x7
3 Ugnaught Demolitionist

(100pts. 12 activations)


Twin/Accurate/Opportunist Stormies wreaked quite some havoc around the LGS... 7 of them made sure that I could set up pretty safely, and maximum 14 shots at +8/20 each was decent.

Piett and Veers also moved out to snipe smaller prey with Twin Attacks of their own.

Notable weakness is the clustering that has to be done to optimize Czerka usage.

---

And this particular combination saw PLENTY of play at the LGS after LotF was released:

-- Aurra's Legacy --
49 Darth Tyranus, Legacy of the Dark Side
41 Aurra Sing, Jedi Hunter
4 Gran Raider
6 Ugnaught Demolitionist x2

(100pts. 5 activations)


Tyranus moved into to stun someone before Aurra beat the heck out of them, or Aurra would Barrage before Tyranus moved in to zap any resistance into submission.

The original squad used the RotS Tyranus to grant Aurra Duelist.

---

This one was notable after A&E's release. Might still be viable.

-- ??? --
34 Quinlan Vos, Infiltrator
52 Jedi Weapon Master x2
9 R2-D2, Astromech Droid
5 Naboo Soldier

It looked deceptively low on activations, but usually managed to level the numbers astonishingly fast.

Quinlan was used for Recon and to mop up after the JWM's.

---

That's about all I can recall of the 100 point squads at my LGS that did considerably well, or even in non-tournament games that were played to test squad viability.


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 Post subject: Re: Squads to beat
PostPosted: Thu Apr 08, 2010 10:15 pm 
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Used this at marmalade dog 2010 ironman tourny. Went 3-1 but the one loss was bad luck.
Luke R.C.
Crix
ERC x2
aqualish assassin x2
ugh x3

good activation count, disruptive, stealth, cunning 20, opportunist, and double overide.

This squad performed well and has everthing u could want in a squad. I thought it was worth a spot on this list. Even if people havnt posted anything on here in a while.

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